Ryse Moss Tutorial Hi, I'm Patrick Gladys - Environment Artist at Crytek in Frankfurt/Germany. In this tutorial I will show you how to create moss the way we did it in Ryse. Some people might think we used a shader for that, but in fact it was an old school trick we used on this to create the effect of a nice fluffy…
Is this a feature or is there any talk about adding something like this? I found this tut that's cool albeit a bit hacky. This would make Marmoset more of a candidate for being a concept tool. https://80.lv/articles/tutorial-rendering-passes-in-marmoset-toolbag/
Okay, awesome! Btw it would be great if this was setup rather smoothly so that the user only have to think about loading the UV map during the base creation, and later easily could cycle between different UV modes. Something like this: White UVs - 1x UV Layer with blend mode @ screen Black UVs - 2x UV Layers with blend…
Working in Atari tech support we had to set up exchanges for Thousands of ps2 games. I would be on the phone for hours sometimes several calls over weeks, trying to get people to understand its not the disc. People wouldn't accept the fact that thier ps2 was junk and needed to be fixed. "But all my other games only lock up…
The Legend. For rigging purposes, right now this guy is the same size as the others, but in game the plan is to upscale him just enough to make him very distinguishable on the field. Any MMA fans can probably tell who was my main reference. I chose Fedor because he does not look like a modern weight lifter, but has a very…
@heboltz3 Thanks you. I am not an expert, however maybe that will be any of help :) 1. Sometimes I will fix my hipoly to match closer to low poly. Hipoly on the right side will force me to add one more loop to low poly to go deeper below the top layer of dress. However poly limit was tight, so insead I decided to make top…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
This is my current project, its been over a year since I last used MD, I'm perfectly happy making simple things in MD but this item has proven to be a little difficult. if you look at the screen shots you will see what Im trying to do. I would like to make a gown, which is mounted on a wooden pole. firstly for a render and…