Thanks ! Yeah noticed. It's more for website links of images authors. I've seen that pictures were embedded in arrays. Any particular reason for that ? or may we directly put file:blabla.jpg ?
You can use the PressButton function in the UIAccesor interface: UIAccessor.PressButton <hwnd> In your case: UIAccessor.PressButton pbtn_pick.hwnd[1] The [1] is needed since .hwnd returns the window pointer in an array.
It shifts the whole selection, but don't flatten it on the plane perpendicular to shifting axis, therefore if you want to align an array of vertexes, you need to drag them one by one. That's tedious :)
disanski, YBourykina, garriola83: Thanks everyone :D Di$array: Thanks for the feedback mate. Yea the folds still need a bit of work. GragGunslinger: Cheers. Yea no worries, here's a close up screen grab:
Thanks for the love you guys @Di$array - thanks for the crits. I fixed his back and shoulders. I'm working on his hands and legs right now. Updates! p3d model: http://p3d.in/bcsaw
@Zocky Create an array node, I did mine with an FX map. I'm not done with mine yet, still finding things out. Anybody know the vocabulary of the parts of the chip? I assume this is a RAM chip.
I agree with blond there's a nice array of complete models with good presentation, but the bottom one feels more like a WIP and you've got enough good stuff on there to afford to remove it. :thumbup:
Use a path constraint. This won't cause the object to distort at all but will just follow the path. I think you can also do an array once you have constrained the object.