Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
When i was younger i used to think i could only really do art when i was stoned. This was of course completely fucking retarded, everything i did when i was high was shite. I would just focus on completely unimportant aspects of it sit and detail tiny little bits forever. Since i've stopped smoking weed my art has gotten a…
Nice work so far Maybe if you are looking to have a huge impact, I would change the tint of the architecture stone albedo. Push it more white/neutral, and remove the green tones from the structural components. It will have the effect of popping everything else off against it. Maybe its caused by a moss blend at a partial…
I felt the gradient in the Foreground was a little to strong, so I toned it down enough to not make it so overwhelming but keep the contrast between reds and greens. I added in some debris to the foreground to really emphasize the fast paced action. Lastly I tightened up some of the forms in the background such as the rock…
Something about the relation of the stone bricks to the wood seems a little bit off. The bricks seem a bit too bright and completely desaturated so they seem to pop in comparison to the other assets. Maybe do a bit of color toning on them to pull them back a bit and give them a little bit of a color hue. Otherwise,…