Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
If this is your High polygon mesh, add as many edge loops as you need, but try and keep it manageable and efficient! For the slide, I would start off with one high sided cylinder for the best smoothing along the top then remove the bottom half and add the boxy bottom. Starting with high sides makes it easier to cut out…
I like the textures, Though textures that size belong on a pc or or next gen model. I would say your poly limit should be around 5000 to 20000 (I'm going by our poly limits). On the John Cheese model, 1:>I would fix the belt so it remains a single width (it looks like it's wider on the sides). 2:> The neck looks skinny…
Would be sweet to do a shirt contest that has the PC logo as a major part of a cool design. Something with a little more to it than just the PC logo would be very cool. Specs id think would be necessary would be to have the PC logo be of a certain percentage of the designs size and be the PC green. Side note, is there a…
Hi guys, I'm trying to make my first trimsheet texture using a plane as low poly in Maya who will be baked in substance painter. I saw multiples tutorials on the subject but every times, they make a different plane size. So, I don't know wich size that plane must be for a 2k texture for exemple. And how do you know the…
hmm yeah, the textures are incredibly noisy, too much contrast ranging from black to almost white. You need to bring that to a more natural level. If you go to CGtextures under brick, you'll find lots of similar textures you can use as a base. I will usually up the contrast in those textures just a little notch. Yeah, i…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
insufferable bunch (i agree with the quote btw, on your side with that point.). but it is true regular people who dont give 2chits where the game came from as long as it runs and is fun... maybe one day when its all give me money to press start every time will they wake up. maybe. Yeah, just a bunch of money grabbers, so…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
Use morph targets for the kite, to flatten it and inflate it. If you need more control over it you could add a FFD box modifier to it and animate the lattice points. If you want to ripple it you could add noise or ripple before adding FFD. Is the person going to be twisting independently from the kite and you need the…