I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…
Zork, I played it last week for the first time, totally stupid, talk about your ancient story telling techniques and outdated graphics... pfftt what a waste. For me it was a continuation to a revolutionary game. You also have to drop yourself back a few years, considering that the graphics still more or less hold up is a…
I'd say you need to focus a lot on your timings and conveying a better feeling of weight overall, almost all your animations feel really floaty and are either too fast or slow. some specifics... Opening fight scene- seems really rushed (the pacing). Give yourself enough time to fully explore the animation you're doing…
Well, its not bad as a start; most of it is quite well done. However, in addition what has already been said, Id just add a few more observations: First of all (and most importantly), you need to decide what AK youll be modeling. There are literally hundreds of variations of the rifle and there are combinations that are…
Got it two days ago and finished it today. Great game, though I had a lot of issues with the visuals bugging out :S Such as light effects turning into squares and making the entire world black, random pop ins and at one point the entire world vanished when I was hiding and looking behind me. Other than that the checkpoint…
Bake looks nice, however you've got some weird geometry on your low. Some areas that have excessive loops that could easily be removed. I'm not generally the type of guy who gets super anal about optimization, but you've got some areas here that are just totally wasted, like the front of the grip, and the front area below…
Hi Jelmer The site gives a nice and smooth feel wich I think is cool and relaxing. However as Shotgy mentionned the way your section links work is a tad weird. Like when I was on your intro page and clicked "3D" I was expecting to see art popping in the middle of the page. Hence my eyes looked down to fetch the pretty…
notebook guy : Before i worked on this i was looking at powersuits and really thinking about how humans would fit into them. basically what i came up with is that it would be extremely uncomfortable to be in this one since the proportions would have been so off for how much armor it has that the human inside wouldn't fit…
Joeriv, thankyou! Excellent critique. Some thoughts: I definitely will take some screenshots from different angles. The examples you gave are a customisation of the crossbow called a 6-pack riser; it has two extra wheels so the bowstring doesn't cross the center line. This is apparently so broader boltheads can be fired.…