Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
Push out your cage so it's fine for the largest piece. Select the smaller pieces in element mode in the proj. modifier. Ctrl + click on vertex selection (you have to do this because doing push/reset doesn't work in element/poly selection, it does nothing or applies that to everything, so always be in vertex selection).…
-find edges on normal map, invert -copy AO into mask and push levels until occluded areas are invisible then use as mask. also use this as a cheap and quick way of highlighting convex edges using this method -find edges on normal map -invert -push black to mid grey in levels -make layer "overlay" -copy AO into mask and…
Lead 3D Character Artist Unannounced Game Title Office: Irvine, California, United States Do you consider time away from making art a missed opportunity? Are you constantly investigating new tools and techniques to push your creations to the next level? Do you enjoy fostering the creative spirit in others? If so, Blizzard…
its always good to take stock of these things. i assume most people who are trying to make it with art have been at it since birth and feel they have no other way to go. you have to dedicate your life to it to get anywhere. if that seems like to much its not for you. looking at the long term things change a bit. 1) Don't…
@ChrisRadsby & @Xoliul - Would standards / guidelines / deliverable stages like that prevent art breakthroughs? Where then, are the opportunities for an artist to push their quality into never before seen standards? @MM - Should the exceptional art or workflows/techniques that push the quality bar to new levels be…
I agree with JadeEyePanda, you really want keep pushing this one. I did a paintover, I pushed his shading a bit further in the areas I believe that could use it. He may look a bit skinny with how much I pushed his cavity/AO, but I felt his current texture looked cloudy. Here's the paint over, I'm still practicing, but…
Hey guys. I’m pushing my concept sketching skills. I’d love to see any feedback you may have. Lately I’m focusing on vehicles(because they’re awesome.) what I’m trying to improve right now is line weight/quality and form design. Thanks for checking out my thread. This is a UGV(unmanned ground vehicle) design based on some…
You've got a small redbrick texture under large painted white cinder-blocks. I don't... what? Also your texture creation method is rather outdated. If you're going for a photorealistic style then you should really be doing a tileable high-poly and baking out textures from that. For my cinder blocks, for example, I made…
@Chimp Thank you so much for the reply...I agree indeed! My 3D work hasn't had time to mature yet at all and I haven't pushed myself to my best yet. My lack of planning and organisation skills contribute to this, I have a tendency to rush into things without thinking, and hence the finished product is sub par. Thanks for…