That makes things awkward. Maybe get a motherboard/ram combo that's future compatible and a lower end CPU temporarily? eg. 570 chipset with a 3600 then you can look at the 4900 or whatever it'll be called when it comes out. It's unlikely 30series GPU prices will drop any time soon so I don't think a 3080 will be a bad…
Olive Tree set 1 https://sketchfab.com/3d-models/oliv...922a48c240a1fb https://sketchfab.com/3d-models/oliv...71842a2ed4a78b https://sketchfab.com/3d-models/oliv...499d74313144c5 upk file: https://mega.nz/folder/UotnRKQB#2MZyYWO9OYD-41Cb9JDo3Q (copy,right click..,when the link isn´t working)…
Right now he looks way too old and wider faced, in show he is thinner ands only 20 also he is 5.9ft so think http://www.japanesefilmfest.org/wp-content/uploads/2018/04/nakagawa_trim-494x600.png https://usercontent1.hubstatic.com/12791066.jpg…
Did you search the help? I searched "maya help shaders", found: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-93DF9662-E1EA-49E5-8A97-64C491030CD7
@perna 10:47AM: New AutoGrid cutters so that you won't have to switch contexts to add primitives and convert them to cutters, and at the same time, you see the cutting result as you drag. 10:49AM: Wrap/Conform modifier, what's shown here is capturing a mesh before adding holes and using that as a projection target so that…
This is just a quick first draft I have a few questions i am not in the industry yet (hopefully soon tho) but because i dont have a lot of exp i dont know how many polys to use, I do not like the wood i have on it right now i think my Zbrush work is pretty poor and its showing in my normals but i was wondering if i should…