sounds as much a catch-22 type situation as their 'have no bank account -> can't get a lease; have no lease -> can't get a bank account' thing. i swear they just do it for the LOL's.
Update (12/22/2012) We have found a background artist. We are still looking for a 2D character artist who is able to draw realistic characters. We are also looking for a programmer.
It's cool Laurens. I'm sure we will get another meet going before the end of the year :) Ok, I have booked the table for 22 people :O Just waiting for the confirmation now.
Patch is available on VGpro, no registration required and uncapped download speeds! http://www.vgpro.com/file/16418_bf2_incr_p...22-1.3.exe.html (incremental patch) http://www.vgpro.com/file/16412_BF2_Patch_1.3.exe.html (full patch)
Day 22 - RIP Keeping with the trend of making materials outside of my comfort zone I wanted to try and create a body bag material for today's prompt. Despite some troubles figuring things out I'm pretty happy with the end result.
So programing and illnes has been eating up my time, which means that I've had little time to do much art. But heres a low poly face texturing practice inspired by weisheng. tris = 22 pixels = 128*128
UE4 already uses HDR by default, and clamps it down to LDR using (mostly) the post processing settings. You can view the histogram by using VisualizeHDR. Also 4.15 added a filmic tonemapper that mimics the desaturation in film talked about at 22:10.
I've got 1 22'' LG fullHD screen and a cintiq 12wx :D so i won't really be getting anything new on that front as they serve me pretty well! also thank you for that guide as it has some really nice inputs
Alternatively try this neat cuda accelerated AO -> vertex channels baker, it does regular vertex color or vertex alpha and it is close to instantaneous on most meshes. http://www.zhangy.com/main/blog/id/22 (that is ofcourse if ao is what you are wanting to bake)