The concept of the upper body and the tower seems promising (and now comes the famous) but... I'm missing some context here: Is this a futuristic game asset or some more realistic approach ? For the first i'm fine with hovering wheels/tracks and a super big main cannon. Here is what i see (quick re-model): The red wheels…
Layered Landscape Material Setup Part 1/2 Hi again. I'm now going to try and give a breakdown of the layered material used on the landscape. I'm going to have to do it in two halves otherwise this one post will end up being too big. As I mentioned on my Artstation page for this artwork, I originally went a little overboard…
Sounds like that will be fun Mezz though slightly irresponsible letting little girls play with weapons :P Well, I'll be animating this guy by Three9. I'll hopefully be helping him on his game project animating his characters. I'll be killing two birds with one stone by getting acquainted with the lizard guy's rig as well…
I've only ever walked out of two films in my life, both Michael Bay films (Pearl Harbor and Transformers 1). While I particularly disdain what he makes, you can't deny how profitable his spectacular explosions and 3 second cuts are. I'm sure the Ninja Turtles movie he makes will make bank if its anything to the production…
I think you pretty much summed it all up, modularity is key for game levels and UDK, 500-800 verts for a wall is well, kind of nuts. If it was for vertex painting use a blend for you alpha and that should get you the same effect and even then around 88 verts and thats maybe 512,16,128 in max with about 10 length and two…
Thank you for the kind words. To be honest I`m terrified for hitting the wall of anatomy issues :) ) I want to make him fat and chubby, but also strong arms, but also fishy but also ... etc Some more itteration ... thinking of not having too much material definition, thinking if I want to add any kind of armor / straps /…
I would go one step further and say that Adam 1 was the only good one. It was made by a different team and it shows. Not only it looks technically superior to the other two, but it stands on its own pretty well as a short. Adam 2 was bogged down with a ton of needless exposition and didn't have much else to offer. It…
Hi, I saw some mistakes in your folder. For the cube, you have to split all the faces with a little padding between them or you will have error when you will bake. You have to prepare the low poly with smoothing group too. These two errors lead to the black gradient you have. The difference between Unity and 3Ds Max for…
I think you should focus on composing still life drawings. Disregarding value, color theory, and gesture / rhythm, I think you need to really focus on understanding the technical considerations that go into good composition. Long story short, there's too much going on in your Orianna piece. Lots of ideas, and no clear…
Still working on a way to get the polypaint baked. It appears I have errors somehow in two meshes which crash zbrush when I attempts to unwrap (no matter what method I use), but the rest of the individual parts are working fine. I imagine it's a simple solution to retopologize and reproject, and unwrap that new mesh. At…