Thanks, I'm not worried about the diffuse at all right now, just the general shape the snow has. I find it too blocky so perhaps you are right, the edges are too sharp. I'll look into what you said about the snow meshes as well. As for how I make the snow, I used a shader. No painting was done. I played around with the…
If you search CG Society you'll find a bug from ~2005 where they explain a bug in Spline IK. It's still around. The workaround is 1. Create a duplicate dummy bone chain. 2. Apply Spline IK to the duplicate. 3. Position constrain your orginal bone chain to each duplicate. 4. LookAt constrain each orginal bone to the child…
hi James, thanks for the critique, Ill work on it to make sure i fix some of the errors. Im sure my next model will reflect progress and be better. I find that i can achieve more shape by not having the horizontal loops just go horizontal in some areas. I am not entirely sure if that is correct or incorrect. i am going to…
really good changes made here. I think you could fix that tileing background image just have it tile across x axis and then put a colour that matches the colour at the bottom of the gradient for the rest of the website background colour.
I have few points concerning funcionality of the design. 1) How would the turret rotate along Z axis (turn sideways)? The boxy-thingies on the sides seem to block any kind of movement in that direction. 2) You mounted the gun on nice 2 beams with joints to allow for up and down rotation but then you restrict it with…
Poops example is correct, but a little simplified. The deformation also highly depends on placement of the joint in the limb and the positions of the vertices like the xcloud example shows. Even a one loop solution can look ok to a certain angle for meshes with very low polycount if you model the loop in a 45 degree angle…
I would strongly suggest staying away from any sort of controversial political statement with your company's branding. Would you want people to associate you with the Axis Powers of WWII or North Korea? When I saw this, especially the red logos, I immediately thought that it was supposed to be the hammer and sickle symbol,…
Thanks Axios I agree that I might have gone a bit overboard with the post processing (specially the DOF in the first pic) :P. The blown out texture on the wall is because of the bright sunlight. I was going for a "mid day in the desert" type of feel. But I agree it looks a bit too much Ill soon post the new version and…