Agreed, soften some of those, set up a camera at the ideal viewing distance/angle and make sure your angles aren't too sharp in it, I think you're going to lose a lot of good edges because you're making them too sharp. For a symetrical bake, I do this: Model the gun. Delete the 'second half' (the 2nd-Nth parts that will be…
As always, there's an ideal form and then there's real world. And real world is a b*tch! Here's the point: usually you don't just cut your model's edges into tens of vertices to get a smooth curve. You place some key vertices (like in a bezier curve), some creasing (to keep certain edges sharp), and then you hit the…
those are what you want--they'll be green until they are hooked up to a SceneCaptureActor or a SceneCaptureCubeActor (each wires up to RenderTarget2d or RenderTargetCube respectively). I might be slightly off on the names, as it's been awhile. Anyway, those two actors are items you place in the scene itself. You can select…
simplest of macroscripts to sort verts in world Z, will clone all meshes in the current selection and sort their verts. macroScript SortVertsZ category: "polycount" buttontext: "SortVertsZ" Icon: #("TrackBar",2) tooltip: "SortVertsZ"( fn compareInt i1 i2 values: = values[i1] - values[i2]; fn comparePoint3_Z i1 i2 values: =…
Well I'm guessing it is because your fuselage uvs are flipped. If they were correct, they should be facing in opposite directions, but right now they are both pointing the same way. I'm guessing you uv'ed half of it, duplicated and flipped in 3d space, but left the uvs the same. The uvs need to be flipped as well to match…
That's some really great work there. My only point of critique is the showcasing. You can use some "Radial Blur" to suggest some movement in your scene. I've written a small tutorial for you on how to achieve this. 1) Start up "PhotoShop". 2) Click the left button of your mouse on the word "File" on the top left side of…
With characters maybe not :D , because you can't see the curvature on a head for example. And more if you a working with a very low poly subdiv base mesh. I was customed to work with instances in Max long time ago, but since modo appeared, that thing of welding vertexes is history hehe, steps i save. Convert to regular…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Passing along the solution that worked for me based on conversation with Marko S, an Autodesk employee that was able to help me through this whole thing. 1: Blend materials should be available in Maya 2019 and the fact that it wasn't for me means it's missing. I plan on resetting things in the future but at the current…
So I have reached the conclusion that what I needed to do was restart my computer as just some random bug was preventing the bones from parenting. Going through by individual bones and extruding them for more armature in edit mode is the best way to do it. There is no better way. Having a faster weight paint system over…