For this project I was tasked with modeling a sci-fi crate from a concept, with a tri-limit of 2,000 tris. I also had to make two texture sets at resolutions of 1024 and 512 to see how well the details would hold up at the lower resolution. I'm including both my initial turn-in, as well as an update with corrections based…
i never said he was retarded i just said he was an idiot because of what happened. to game for 40hours without giving yourself the basic human needs to survive is in my book an act of idiocy. An educated man can be an idiot, if i do something stupid im an idiot. Theres just the things the article reports on and my initial…
Eric Chadwick: So my question for the edge locations and edge orientations is that when you are modeling a reference, how do you know where do put the next set of edges? I'm able to line it up a little bit while modeling the object initially, however I have trouble sometimes figuring out where some of the edges should be…
I'm in. Trying to keep it simple this time but struggling with the initial shape. In this example I have a perfect GradientLinear2 that is tiling with a scale set to a perfect 1. Yet I'm getting little black lines. I've tried adding blurs and 2D transforms but nothing is working. Here is what I have if I cheat using the…
I don't think that even newer versions of camtasia are really good at full screen (beyond 1024) resolutions because it compresses on the go to keep the initial foot print small. Fraps might be a better solution for full screen or higher res things. But still I believe that camtasia is better than the free camstudio which…
So I scrapped alot of my initial ideas at adding a corset style dress and instead focused up simply updating the old model and bringing mine more in line with the concept. Its been alot of fun so far and I have tons more to do, adding wings and then doing the final details such as scratches and colour detail to this base…
Thanks!! Revisiting the cliffs in SD after I finished that lava rock thing. I've gotten a little more control over the "paint" but the results aren't as good as the initial tests. I think I can balance some of the rock "sculpts" and maybe produce some better results. You can download here:…
I tried this last night and initially no joy. However when flicking through the render settings tabs I noticed one had mostly 0's in it (can't recall which one now). There was an option to set to defaults and this populated the settings and now it works, even with the low poly visible. Not sure how it got changed though.…
Hey guys! Just a quick update on how I am doing. I initially started looking back at my sculpt but then realised that a lot of the smaller details that I wanted in the skates, as well as the overall form, was not where I wanted it to be. Thus, instead of attempting to fix it in Zbrush I decided to rework the base mesh for…
I've been thinking about this for some days now, and initially didn't wan't to vote at all, because the concepts are all so great... I really love this one: But I wanted to some fantasy environment and something with a windmill for a veeeeery long time now, so I vote for this one: But I'm planning to participate no matter…