No, I mean you need to use multiple materials on the same mesh. This is known as multi-material or sub-material. UE3 cannot do anything other than on/off transparency on materials that are affected by lighting. It can only do soft transparency on materials that are unaffected by lighting. (this is one of the reasons hair…
Most engines prefer quads or tris at export/import, and just about everything will be tris in-game. The reason you were trying to stick to quads only doing high-poly stuff is because it works better with smoothing algorithms. Those high-poly models would still be triangulated at render time. Generally when you're sticking…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
I know this is a reeeally old thread, but I found it while trying to troubleshoot this problem myself, so I wanted to post here in case someone else encounters this issue. The problem described here seems to have been caused by corrupted maya preferences. Like the OP, I tried all the usual things: unlocking the normals;…
Triangulate your mesh once you export - any strangely shaped quads/n-gons will just be rendered as a hole in zbrush and it'll give you warnings/errors. Once triangulated, you can dynamesh it to get a high resolution to sculpt. If by 'losing the hard surface part', you mean losing the soft bevels, you can smooth your edges…
Pay attention that I could solve it I run on unreal 4.24 1) Install the Bridge normally, open it as admin (I did it this way but maybe that part is not necessary) 2) In the Bridge program, look for any texture and put the "unreal engine" box to press the download button. 3) With this step the third tab of "export" will…
I dont trust vaccines either i havnt had them since i was a kid and ive never had any problems ive noticed that people who do get vaccines are generally more sick than me and more often. The point is, if you dont have any of these disorders mentions (add, adhd, ocd, anxiety) then you most likely cant understand what its…
some great information here :) I think that in the new MODO you can create entire levels and export it directly into Unreal/Unity. I haven't tried this yet but I am going to once I figure out the fastest way to get collisions/lightmaps to export into UE4 from MODO. Regarding level design I have seen 2 popular methods: 1 is…
The way he made the models was to use 3D Studio Max 3, Character Studio and a bunch of other tools. By now i'd imagine all the MD3 exporting stuff necessary have been long regressed. One way you can still do it now is Blender which has a somewhat stable MD3 export plugin. You'd generally have to have two armatures (one for…
Thanks! yeah I used to work in FromSoftware until september, now I started my own company to keep to work with FS and other companies around here ;) we are looking for Blender users too! :D Yeah, welll sometimes can happen that you can't export the model because there are modifiers/vertex colors/special setup involved, but…