wow, thats really helpfull. Thanks a lot :) One thing that seems off to me is the step order. The way i learned modeling and sculpting not too long ago was: 1. model base model 2. define uvs(becouse the sculpting program needs them i thought) 3. then sculpt in mudbox or whatever 4. retopologize or use base mesh(retopo…
Thanks Thanez and Quack! So for the smoothing groups on the big loop, I have them all set as 1 group and have all the edges set to soften. I'm using MODO, so maybe there is something I am missing on export and it's not exporting with these settings? I did another test where I broke the big loop up into a different UV…
tnx for the comments :) Sukotto: gonna look into that, i've gotten quite used to it but now that i look at it again i do agree Jon: tnx i really appreciate it (love your work btw ^^), I'm going to introduce some bounce light to the overall piece when i have most of the tones down so that should help te metal pop out a bit…
I really enjoyed this contest. I don't have much to say about Handplane Baker except that I hardly noticed it. I think the low level of frustration as a first time user is a sign that it is well designed. Will I use it again? Absolutely. Being able to effortlessly move between non standard tangent spaces is a huge…
In theory, game engines like Unity and Unreal that use FBX as a format would give you more freedom to use your appropriately licensed tool of choice at work. It probably wouldn't be possible for you to use MODO exclusively at a studio with proprietary technology (game engine and exporters) unless you could export out of…
ya, the only problem is that I have to have the characters in seperate files, and as far as I know copy skin weights dosent work between files. But I'll try exporting weightmaps. Importing the mesh into my other files, applying the weight maps, then using copy weights. As far as my problem with the Script snowfly posted is…
Hello again, My post showed up on page 3 the first day it was posted which was a bit unlucky I guess but here's an update and another questions.. I'm working on the pillars at the moment but I've encountered a strange bug on 3DS Max, when I go onto edit UVW Map on the UNwrap UVW modifier I'm getting 100% CPU usage when I…
Hey there Braddish! I absolutely love the scene. I'm a huge fan of greenery and natural looking scenes. I'm writing this post to you because I currently am working on a organic kind of scene myself, a Japanese Zen / Stone garden, and will soon be in need of good foliage, grass, and shrubbery techniques.…
Hey everyone, Been working my arts off all today learning UDK, exporting sarah was easy (using actorx) but then spent HOURS stuffing around with materials and textures. Then I got stuck on the lighting in my (very) basic level, she was just a black sillouette. Anyways, that's all sorted now. My new problem is when I import…
EVen though i agree with dekard, i agree with smirnokka and Ozymandias more. Wouldnt leaving the triangulation to the engine be a silly thing to do? I for one would like to have as much control over the smoothing of a face as possible rather than throw a multi-facted object into the engine and pray it soothes out right?…