SF is full of fun touristy stuff, but it's especially great for restaurants and bars. If you like bars that serve fun drinks, check out Smugglers Cove. They have some of the best (and strongest!) drinks in the city, and almost all of them have a bunch of tasty high quality rum in them. Make sure to get there early because…
Having seen some of your work in the past, I can understand why people would tell you those things. Your work is not inherently bad, but the majority of it that you've posted on Polycount is not only all in the same very limited style, but it also doesn't look like any games or art that are commonly and widely consumed at…
Ok well for those looking at this thread anew, yeah I've piked out on that crystal creature up top. I might redo it at some point, of course facilitating some of the feedback I was given for it. Stuff that happened: I got my Degree in Communication Design (I may as well say Graphics Design, since I'm so sick of the…
So here's a kind of a big Art Dump from the last game I worked on at Funday Factory. It's called Spellbinders and it was a collaboration between Kiloo and Funday Factory. I did most of the character art alongside the extremely talented Bo Mathorne. We were a dynamic duo of artistic awesomeness! It was a great production to…
Actually the original map had more clutter stuff in it, all the corridors were narrower and a lot of small 8 unit corners or small narrow doorways you got stuck on. I made all the corridors wider because our fast game play made people bump into every corner / object. Now you can rush through the level without getting stuck…
Believe me. I've been arround long enough to recognize good criticism when I see it. Elysium and Killing People's crits were useful. Succinct, and straightforward. While everyone wants to have their work recieve accolades, in the end that won't make them better than they are already. I've been doing mechs for basically the…
Thanks guys! I had a lot of fun with him. I wanted to make him look painterly so I didnt use many overlays and in the areas that I did, I typically ended up painting or smudging it back out. Now to answer a few questions: Rollin: When I think about WoW I think about exaggerated shapes. I had his buckle much smaller at one…
Aw man, this is a short one. They must have nuked their account or gotten banned before we got to have much fun with this one. But... it wasn't for naught. Jess Peterson, your flame was short lived, but we had so much fun together. Let's all remember Jess and our brief time together. Tonight, we are all a little bit Jess.…
Brink is the first shooter i've purchased since UT3. i only purchased UT3 so i could play with the editor. in fact, i haven't purchased anything other than assassins creed 1, 2, and brotherhood in recent years. my girlfriend bought me FFXIII because i kept talking about "final fantasy" being good. and i think maybe gran…
Didn't read through all the posts, however I do like your high poly sculpts. I think you need to put a lot more time into your texture work. Take the troll for example, the HP model is very well done. I'm no master at anatomy and nor did I stare at it for long but it look good and it looked convincing. I feel the low poly…