Hmm, in some way I think it might be a little.. sleek? I usually think the Warcraft models of the vehicles tell a lot through their silhouettes and their, at times, disproportionate designs. Earlier we've seen a lot of wood incorporated but the horde seems to be going for more and more steel/iron armor slabs in their…
I like this idea. I often have little questions that don't deserve their own post and feel bad making new threads for them. I have a question about the project all tool in zbrush. I'm trying to project the detail from a hardsurface armor piece to a low poly retopologized version with UVs. I've stepped up the polycount of…
Looks good from here. Bit too dark in some renders. You should work on emphasizing the focal points of your characters like the face and create some contrast between the metal/fleshy bits ( on the predator in particular) using value/hue/tonal shifts... I know this is very general, and I'm sure someone else will be able to…
Hi! The model is a great learning experience but here's some feedback from someone who's a bit of beginner as well. While the model is good, it's also a bit too safe. It leans heavily on Lina's already established silhouette and while it works on that level you should always try and play and pull out the silhouette,…
This looks interesting. The face not being the "normal" male head makes it more interesting and I am getting a feeling of being a bit of a mix of human and primate ( which is a good thing for me). If that's your goal I have nothing to say on the face, if not a few points could be corrected ( the space between the nose and…
Totally agreed. And not in the "very brief scripted portion of game where you are 99% indestructible" sense, but "you generally ruin fools" sense. Things I love: - rewarding the use of lateral thinking rather than forcing the player to complete an objective in a single specific preordained way - sweet 3D UIs - villains who…
Looking pretty cool; you're getting into some of the secondary forms a little bit early with the cloth. Finish blocking out the major forms first. His head needs work. -Needs a stronger chin. -Eyes should probably dropped in as a separate mesh so it's easier to sculpt around. -Missing those sharp angles that defines his…
Have you thought about which path of 3d modeling you wanna do ? Because they are different. And some are easier/harder than others. There are... - character artist : mainly making people characters and their clothing or equipment. Sometimes including monsters. - hardsurface artist : making cars, robots, spaceships, guns,…
If you still need animal reference for the neck I would suggest looking at the rhinoceros, the wildebeest, or even oxen.The anatomy looks good on the arms and chest, but starts to weaken at the neck and collar bone region. I'd recommend looking at the more ridiculously bulked up examples of the Hulk or Venom from Marvel…
The tightening up really helps here- i'm enjoying the dog's face, the new armor-faceplate, and the marble texture on the pillars. As for opacity, that's more of a personal preference thing... I do tend to paint with opacity set to 100% and also to pen pressure, but it varies by brush. I think the level of crispness of the…