professorxxx thank you for sharing, but(!) It's very hard to offer criticism when the shots are straight from unreal and only 1 in-game mesh is shown. Can you break this shot down for everyone so we can offer some better critiques and not just praise? Wire shots, texture examples, lighting examples, etc. etc. It may even…
This is not a full solution, but I think it partially answers some of your question. So. In Unreal, there is a sky sphere template, and it has a sun, and it positions nicely when you rotate the direction light. This is the material that they use: And then they just set the light direction in the blueprint automatically so…
You know I actually had pretty bad issues making my grass for the marketplace look good. There are a few basic measures you can take to get it looking decent. - Turn off tangent space normals in the material properties. - Get a constant 3 vector and give the values: R= 122, G=122, B=255 and plug it into the normal map slot…
Hey, thanks for letting me know! I do regularly check them in Engine (Unreal). The problem persists there AND in Maya. However, you hardly see the artifact in Marmoset (where I bake the normals. the Same goes for Painter when I gave it a go there). only in Maya and Unreal does it really get apparent. Also, keep in mind…
Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience in Blender and I've worked a few months in Unreal Engine. Take a look at my portfolio and let me know if we could work together. portfolio: https://vladpanait02.artstation.com/ email: panait.vlad02@gmail.com
aaahh its crazy to look back! - changed career direction from violin performance and education to art. - Found polycount, and skindom. made friends, made art. - started making lots of game art. Ridiculed by professors for it. make monkey work harder - graduated college with a BFA in 4 years! - got a job at Scion Studios,…
Haha, I've never put much stock into anything Mark says. It's not his fault, anyone that far entrenched in the business aspect of gaming is going to be spouting that sort of BS. That's their job: makes self (and partners) look good, insult everyone else. It's a zero-sum game. Pacman was a gimmick game. Super Mario was a…
UnrealEditor needs to be bought, is included in Unreal Tournament 3. Also available in Gears of War, but the UT3 is suppose to be more stable, so I'd go with UT3. Here are some tutorials: http://waylon-art.com/LearningUnreal/ look under importing custom meshes also http://www.veoh.com/users/cannedmushrooms is some guy who…
I'm not too worried about it yet. Blocking in the scene was really just a way for me to make a kind of list of what I need instead of doing a concept. I wanted to get right to modeling and texturing. I get home tomorrow and will buy Unreal 3 then and start building it in the editor as I finish objects. Once I build it then…
Pretty sick dude. I like it. Only comment I'd have is that his skin doesn't quite have a fleshy feel to it. Since you're saying this is from the 3dsmax viewport, I'm assuming you're using Xoliul's shader? If so, maybe try a slight red/orange ambient. Also, if you wanna go through the trouble, in Unreal you can use a…