It's getting better indeed :) keep practicing! Only thing I can say is that there's little depth in the cord around the wooden plank. Maybe put some more texture in the cord itself would fix it
+1 for this. Also, you can subscribe to digital tutors who have really good focused training in practically all technical aspects of max, as well as the creative development series for improving your art.
Um, hand painted the wavy edge detail then add substance designer magic, pretty new to pbr so it's probably not all that accurate but I'm practicing (all unmarked nodes are blends lighten/darken)
As LRoy said forms are more important, later you can go into those nitty gritty anatomical stuff. I find the best way, imo, to practice learning forms is drawing gestures everyday.
I think it's always nice to have an accurate and pleasing body underneath to build clothes on to. Otherwise it becomes odd trying to reshape the clothing if you decide to edit proportions later. Besides, it's good practice. :)
Blocking in those colors. Still contemplating what to do shader/texture wise for the glass helmet. But otherwise enjoying the painting process. Moss is looking gloopy atm. I'm going to practice painting that a bit.
i forget most people aren't so familiar with 3d terms. I go around to friends and family saying I practice modelling at uni. They had a different kind of modelling in mind. lol.
Nice work on the detailing, but frankly I cannot fathom holding or using that thing. Really, does that look comfortable or practical to hold? The problem is the shape of the grip handle and then no clear place to support it with the other hand.
yeah i didnt do a high poly zbrush/mudbox model, just used crazy bump and max for some of the normal maps. The scult programs are something im going to be practicing with new work.
Ok good. Couldn't really tell from your posts. Keep it up then! Also take a look at these: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice