Spec = Reflection. In a game/low end shader the Spec only takes your scenes lights into consideration. the little blobs you see are a mathematical representation of how the lights would look if they were reflecting on the surface. It totally ignores the surrounding environment because it would take to long to calculate. So…
\ spec 10452 tri count, the face somehow got subdevided in my workflow, thats somthing I could fix later... The highpoly is pretty buried in files somewhere (i blame my workflow) but i do have the normals without the difffuse. I realy like the colors you put into the diffuse especially the orange and blue, I remember…
hey man looks really cool! have some crits on the texture atm. Your spec on the leather you have is a little too uniform, kind of feels a bit texture-less when the spec highlight runs across it, esp on the forearm armor and the front of the chest where the normals are a bit less strong. try adding some grunge and scratches…
bronco- as promised- so heres the deal, the map to the left is the texture map for a rectangle, it has a different color for each face and has a letter A. now to the harder part. the image to the right is a specular map for the same rectangle. U basically draw a a greyscale picture on the texture file and name it…
Been a few days sense i updated. Been working on the front of the room. The large angels should be done by late tonight. For the Spec/Rez issue on the floor it has been taken care of. I was working on by business cards earlier and forgot to switch back from CMYK. I didn't notice this until I tried to put the actual PSD…
You can build similar yourself for somewhere in the range of 50-75% of that price. Unless you plan to do crazy overclocking (or are super anal retentive about system noise) there is no need for watercooling etc, (and watercooling in itself is a risk, what if it leaks all over your hardware?) The general specs there are…
best way to get rid of this is to delete material detail that exists in photoshop but not in DDO. So if you look at your diffuse group in PS for the material your working on when this error happens, and there are material details that are not in DDO, delete them. Sometimes they don't delete in PS when you delete them in…
i notice people associate metal with a tight specular highlight for metal. i think it's because of the highly reflective metals like chrome have them. really dull metals don't have them, but the ones inbetween, like a bronze or soemthing, does have a highlight, but i see the larger surface information more important. it's…
@Richard Kain consoles use pc graphics card and hardware. there essentially pc's that you have no ability to upgrade. there is no effect on a console that cannot be done on any of the other pc hardware. if you target a game at a low hardware spec on pc\mac\linux\android you have vastly larger market to target. if you up…
Ferg ahahaa yeah,he's disgusting. I'm about to throw up from watching him all this time :/ DDuckworth Loved the game too,especially gluttony and the demon kids. Thanks for the good words man! Neo_God Thanks! The old pic had no spec map,just a general spec value all over. krisCrash Of course,soul's coming tomorrow i hope. I…