Update 3 WIP (Sci-fi Scene - Working Title) Update 3 to my sci-fi wip scene with the trim texture I made in the previous update as well as another one for opacity masked assets. Trying to get more of a overall feel with textures, with changes incoming as I get further along with the project. With update 4 I will be adding…
I think that the biggest thing that is missing right now is character in your texture work as well as overall layout. When I looked at this originally, I immediately thought of the Hyperion from Starcraft 2. Pretty standard ship, but it has amazing lighting and some really lifelike textures. What will make your work stand…
When I'm looking at these pictures I have controversial feelings. The name of the thread is Sci-Fi city but I see a Diesel punk plant. First of all you have a mix of two(at least) different styles. Your doors for example look more like a pure sci-fi from Doom 3 or Halo but on the other hand you have kinda antennas and…
I really like the design, but it wouldn't function too well as a forklift. They need a low centre of gravity and large amounts of weight at the rear of the vehicle to counterbalance any weight you may lift. Sci-fi or not, those rules still apply. That's why all forklifts ride 2" of the ground and always have a bulky…
Looking for a concept artist to work with on a sci-fi FPS game that I have in mind. I'm a programmer and I'm the only guy in the team for this project at the moment. The game will be made using the latest unreal engine (UE4). This project is split into 2 parts - Firstly, we will be aiming to create a prototype which we can…
Hi, my name is Sebastian Kaulitzki. I am one of the developers of Pantropy (sci-fi fps/rpg). We´re a german indie team and we need someone who can help us to design and/or model our modular building system. We want some additional input and ideas on the main concept aswell as concept art for the details. Think of a…
Actually all of those colours were specifically chosen to designate individual departments, green for helm, blue for science and orange for tactical. though I could have probably standardised the colours a bit better, the red one (what you called brown) should probably be the same hue as the other orange ones. As for the…
Hello! I'm sharing with you my latest work. The concept art is made by Stefan Morell. Here is the link for the fly-through video: http://youtu.be/KpKUDLzs8-M And some in game screen-shots: http://www.franc.portfoliobox.me/wip-sci-fi Hope you like it! :)
Hey Polycounters! After watching this forum for a long time now, I decided to for the first time share my work and process. This community is so great, so I should have done it earlier - but I'm a bit terrified of posting my work, especially when it's a work in progress. But I need to fight those fears, so here I am with…
Hi everyone! I've never posted for a critique before and I'm here to give it a go. I've already had many of my peers give it a once over, but you guys are much more brutal :smile: I'm a second-year college student and I'm working towards specializing in video game environment/prop art. This is a helmet I made in response…