Ok, I got this! :) I was using stationary light for casting ies profile as well as lighting the shade, and static light for general lighting. It turned out that static light's source radius was 0 for the lamp on the right and it was 10 for the other one. I thought it had to do something with the material, ies or shadow…
@EliasWick : I understand what you are getting at by wanting a tablet with an active area similar to the paper you are used to. However, handling a tablet is completely different from working traditionally - for most users, A4 tablets tend to "feel too big", and do not emulate the feeling of drawing on a sheet of paper at…
very nice Only the lighting seems a bit odd The right side is rather brightly lit, yet the lamp has a strong bloom but does not really emit a lot of light, not even for a rim light on the leg
Also if the viewport is set to "2 lights" it often looks weird in certain views like realistic and shaded if you don't have any lights in the scene. Right click the viewport label in the upper left corner, choose "configure..." and under Visual Styles and Appearances, LIghts and Shadows, set it back to 1 light. In newer…
Hello there. I've been playing around with maya 2009 and have stumbled upon a really annoying problem. I've been using it for about a month now with no problems at all. Then today I imported an OBJ file and for some reason I can no longer click on any of the transform tools in the tool box display. I also cannot right…
Kathle7 - Thanks.. it's coming along...slllloooowwwlly! mr.craft - I appreciate that. I will go around and add dirt in at the end. How would use you an AO map for dirt? PixelMasher - The last project I did I had the UV's packed in way too tight! hah. I guess I over compensated this time around. I'll work on them for the…
That looks really sweet, love the detail in the scales and the color design. Looks like there might not be much variation in the roughness channel though? The scales seem very uniform in shininess, as if you might be relying on the normal map for all the reflection variation. Or maybe it is there, but just not enough…
Hey, this is looking much better. Nice strides in the lighting. I think the overall softness of the natural night lighting is being portrayed pretty well, especially on the bed/window side of the room. I think your next step is separating the two spaces a bit more if you can. I like what you have here so I think you could…
Right, a gloss map doesn't define how bright or dark the reflection is*, it defines how blurry or tight the reflection is. Depending on the reflection content (from the image based lighting, dynamic lights, or some combination of both) an area will look brighter or darker depending on exactly what it is picking up from the…