When i tried it i selected what should be UVW ID 1 (Like the head) added a UVW Unwrap and picked UVW ID 1 and then i selected the other part added another uvw unwrap and changed its id value to 2.Then i collapsed the stack. You have to do this on your lowpoly to work.Then you just have to choose the id you want in the…
Hello there, I use Max 9 I am pulling apart the UVs on the house from my portfolio site, Im almost done the textures, but I noticed that as I went through and grabbed my UV's that certain faces were not needed, or that I wanted to add stuff here and there in the sub-object level... What I was doing was collapsing the…
Hey I've got some art to share. Another weapon. :) http://steamcommunity.com/sharedfiles/filedetails/?id=196125980&tscn=1385054279 A Warlock golem I made. Getting my hands dirty with some 3d. http://steamcommunity.com/sharedfiles/filedetails/?id=204745827 The awesome KOTL Sword!…
It's hard to tell without seeing the model. Did you reset Xform everything ? As for hidding poly, you can split the high and low into different parts and project apart, or imo better solution, assign corresponding material ID's between high and low parts and use "hit only matching ID" in the RTT projection option. So faces…
I know i can't As for material ID, again you can just copy your custom mask, open your input color id map, paste your mask and paint an id color with it, though make sure your custom mask is high contrast. Dont think it would work with blurry stuff. Then just reimport your id color map. Don't think there's a way to do that…
Hi, if I get it right, following code should do what you're looking for. macroScript Example category:"Example" ButtonText:"Example"( local m_orientationsphere = undefined on execute do ( m_orientationsphere = Sphere radius:1 pos:[0,0,0] deleteAllChangeHandlers id:#whenHandler when transform m_orientationsphere changes…
[ QUOTE ] But if the point about leveling out all energy of the universe is true, then organic elements with metabolism would indeed be the only element to reverse this trend. [/ QUOTE ] No, because life does not spontaneously become ordered through physically impossible energy manipulation. Life is ordered because of…
So I know this isn't the usual venue for this kind of question, but I thought I'd give it a shot. I'm trying to make a responsive/dynamic image grid layout for my portfolio like Artstation has on their front page. Here's where I'm at: http://jsfiddle.net/gprxzmtc/1/ So the functionality that I would want to have is this: *…
Hey focus_method, There are Hide/Unhide tools under "Edit Geometry". You can use these tools together with Material IDs; I would give certain selections a specific ID, then use the "select ID" to re-select previous defined IDs (selections in this case) and use above tools to isolate them. There's also the isolate selection…
correct me if i'm wrong... but, it sounds as though you're simply trying to apply multiple materials to the same mesh? if so, your model will require multiple material IDs, that if you're exporting the mesh as a whole, you'll need to assign to specific faces. each material ID will assign a different material and its set of…