Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Yes, before conversion of course. The only matter is to set right axis order , Y or Z up etc and directions. Xnormal , SD,Mari etc assume it differently For Cycles in Blender 2.7 and Xnormal I set +X +Z -Y for example. SD seems does it just same way as any Y up kind of soft. In fact for such a simple geometry OP sowed you…
You don't necessarily need a mask, just use "fmod" on your texture coordinates, with the correct value for the y tile. for example- fmod(UV, float2(1.0,0.5)); This will repeat your texture on Y depending on the limit you feed it - with the above pseudo code it'll repeat from 0 to 0.5, and then repeat that section…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
Some things: 1. Avoid to use the 3ds2max OBJ exporter. It does not export well the vertex normals. If you are forced to use it sure you enable the "smooth normals" xNormal option n case you have problems. If you use ZBrush or Silo sure you set the correct options to export the model in standard OpenGL/Maya/XSI right-handed…
We are pleased to present the Preview version of a major update to 3DCoat, which fundamentally changes the approach to creating materials and textures. https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development https://youtu.be/nYxZIJ9UKyI https://youtu.be/0HVhnFv_Nm4
Ahhhh, I see what you mean on the vertical part on the curve referring only to position and not having to do anything with time... (For whatever reason I was thinking It was some sort of multiplier that would change the timing). I think the iframes, (keyframes on maya) were the same as how I was following along... I have a…
That could be it, I don't have a lot of experience with UED so I'm probably not the most helpful. This is 1 brush right now, right? How does it look if you make the brush 1 half, and then use a second (mirrored) brush for the other half? Not be a perfect solution, but might work. On the environment itself: -the floor tiles…