New Ori and the Will of the Wisps footage (they need to calm down on the screen shake...): https://www.youtube.com/watch?v=2reK8k8nwBc Cyberpunk 2077 trailer: https://www.youtube.com/watch?v=qIcTM8WXFjk Battletoads trailer: https://www.youtube.com/watch?v=xyJI_uFRZSY
Rather productive weekend ^^ Tried out a cool XYZ/ZWrap workflow. 10/10 Will wrap again Didn't sculpt the hair cause it will be made with cards and because the tool is already 150mil heavy ヽ(°〇°)ノ @Denzil_forde Ey thanks man! I really can't wait to start working on the materials myself :)
Thanks for your reply Mark, I've actually managed to 'fix' the problem for 8 of my 10 errors. The error magically seemed to disappear after I removed the mentioned attributes from the character set and just added them again. I don't remember if I had shut down and restarted Maya before I added them back to the character…
Character Head Update. I used texturing xyz's multi channel faces for the albedo and displacement maps. I will now move onto baking my normal map and tidying up the albedo texture. These are just screens out of zbrush, any feedback is appreciated.
Updates Hey Folks, been getting busy with Chunnerz these past few days. It was nice seeing it on Arstation: I've made a number of the changes to Chun Li from the feedback mentioned above. First of all been using texturing xyz to get those nice surface details and noise on her face. Once this was projected through the…
Hey thanks for the reply @bk@bkost I am using Arnold following Tom Newbury's tutorial found here. He doesn't use any sort of cavity maps specifically, just a displacement export from Zbrush then the pore displacement from Mari. Thanks I'll try to get into some of those XYZ tutorials. I actually do have a mask on the SSS…
Here is the full model in Zbrush. I had to detach his arms due to my Zbrush draining all my RAM when I have one 30 million poly model. I had to settle for 4 separate 8 million poly models do get decent amount of detail without my computer coming to a complete stop. This is really unfortunate for me because a displacement…
"Thanks for all the suggestions, everyone. I am going to brush up on low poly techniques, as that seems to be the main message you're all sending. I hope the tools have evolved from last time I did this." TBH it's really not much about any new tool or technique, but rather about one's bagage and experience when it comes to…
Hey, I have been there. Not having much resources for UE4, so I build my own. Here if you wanna use it, just create an instance and you have access to everything skin related. https://www.gumroad.com/l/XYtzt For the full tutorial : https://texturing.xyz/pages/saurabh-jethani-creating-realistic-skin-in-ue4 Hope it helps,…