But I thought they only use it for authoring? It still ends up being down sampled to 8 bit by the RC upon export with Crytiff, right? I mean, the presentation even shows their Normal map compression side by side with the ground truth 16bit normals: From what I read, 3dc will compress the texture's better if you give a…
Books! These have served me well over the years: [ame="https://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/ref=sr_1_1?ie=UTF8&qid=1396935669&sr=8-1&keywords=peck+atlas+of+human+anatomy"]Atlas of Human Anatomy for the Artist[/ame] - Stephen Rogers Peck…
You can reuse the drive, but you will need to reinstall windows. Depending on what sort of windows license you have currently you may need to buy a new copy. I would use your current 1TB drive as a data drive and install the OS on an SSD. If you have a windows license that came with a pre-built computer, or you used an OEM…
Mop: Unless im wrong and there is some secret setting somewhere, adjusting the cage in maya only adjusts ray distance, not direction. So its moot to say just adjust the cage here. Xnormal may fix the issue, but then you'll have to deal with setting the cage up in XN, which has a really poor UI for that sort of thing. Just…
For the same reason people have dual processor systems. A single processor can only do so much in a given time. Utilizing additional processors allows you to process more instructions in the same amount of time, even if the are the same speed as your single processor system. Right now I have 48 processes running on my…
People say PNG was notorious for alpha issues with Photoshop, the problems should be clear now but give TGA a go, I think Earthquake mentioned something about Marmoset and PNG's not too long ago but I forget what that is haha. With TGA's I always usually leave premultiplied alpha on and since you're using an alpha, go 32…
Illusions: That's not my problem - I know how many wedges I want (regardless, it's arbitrary - if I'm doing 10 sides or 20 sides there should be a simple "radial symmetry" modifier). The problem is attaching it all together and making it meshsmooth all as one object, while still keeping the original wedge editable. Any…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Thanks Justin. I searched for an older steambox thread but decided combing through (x)pages wasn't worth it. :/ My opinion on this whole shebang: support the crap out of valve. I doubt they plan to make something that can't run the games they intend to sell on it. it may look a little suspect as we see it now but I'll give…