JadeEyePanda - I would really say its 50/50 I am building on the criticism that i received from teachers so i though i would apply it to a personal project. AngryMindtricks - thanks for the tut, i will look into it. My only problem i seem to have is that i cannot seem to work out basic poly flow. with the concept i have…
usually, its almost always the lense. Of course, skill also comes in play, and a general rule is to set the shutter speed to a higher value than your focal length. For example, lets say I was using a 50mm lense on a fullframe body (which means no crop factor) I would need to set the shutter speed to something higher than…
[ QUOTE ] I saw 50s scifi stylization of a modern destroyed east coast america with mild western and _____punk influences. [/ QUOTE ] What parts pointed to 50s scifi stylization? (besides the poster and radio tubes) What pointed to it being East coast? Or even America for that matter? Where was the punk? As far as post…
Man, thanks for pointing out, this is a super helpful discovery! In turn, I can add that Maya also has a hidden remeshing mode, which turns any mesh into a uniformly tessellated triangular mesh - kinda like Sculptris Pro in ZBrush. Just select a mesh and execute this python code: import maya.cmds as mc
Thanks for all the comments! Ill try to post some more pics of the props, and ll probably do a breakdown of the whole thing later on. :] Oniram: counting the different shapes of modules etc I think its about 45-50 props right now :] Alright, so now I actually recorded a video of me modelling this prop: But its like... 50…
You'd be surprised! At my current job I build entire zones in max - the world builders place extra collision primitives, monsters, npcs and scripted stuff. And while my first job had traditional world builders, I still had to create very large interior dungeon rooms and large castles with interior play spaces. My current…
I mean it's a barrel, looks fine to me but.... If you are doing this.... you are doing it wrong. So with a barrel, obviously there aren't going to be that many revisions or whatever on the high poly and thus normal.... but for some other more complicated asset that had say 50 revisions to the high poly or something crazy,…
Same Problem... Maya 2014 x64 Windows (SP1/SP2/SP3/SP4) - FBX Crash (50%/50%) :) OS - Win 7 Pro SP1 x64 ENG (Updated/Clean). UAC/DEP - Disabled. Maya run as an administrator. FBX Preset - Default (2013-Version with Smoothing Groups Enabled). The same situation :( P.S. Of course, i'm already tried 'clean' preset for FBX…
Sounds like a solid plan to me, though i wouldn't share 100% profits, i'd split it 50/ 50 with both teams. If you're not keeping any money what's your incentive to market it and sell the game? Sort of a red flag that this project may not go anywhere or pay any bills. I'm actually very surprised this doesn't happen more…
you should plug the one on the bottom, the one right before the edge detect node to your warp. The warp nodes work by taking the pixel value of the input and moving them in the direction you want (a pure black will not move, a white 100% in the direction you set, and a 50% grey, 50% of the direction) so you need flat…