Hi,guys.I'm trying to build some game models. Here is the finished model. M24 Grenade 1172 Tris & Ammo Box 4964 Tris.2K diffuse,specular,normal,gloss map. As always, critique and feedback very welcome. :) profile here. https://www.artstation.com/artist/tsai
A free 170 paged insight on how to make a vehicle https://www.artstation.com/a/11838555 And another one - https://www.artstation.com/marketplace/p/XmvyB/breakdown-design-modelling-of-a-mech?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
I am also downloading the 1.2 something GBs. I am not too into these games I rather like first person shooters. Going to try it anyways. Looks awesome though.
Someone posted this on my xp64 thread : That's $170 for xp64 from amazon.com I don't know if you can call it cheap, but personally i'm using the uh, "student edition" for now.
Try ORB to generate the normal maps. I can read ASE and it's super easy to use. The generated normal maps are Doom3/Q4 compatible. http://engineering.soclab.bth.se/tools/177.aspx
i pre-purchased the digital deluxe edition today, downloading the beta client now. really wierd though, it seems to be capped at 175 KB/s download speed... means it's gonna take me like, 30 hours to download it or something stupid.
yar! uhm I was doing dynamesh at first, think I got carried away with the resolution, so now when I turned off dynamesh it was at 1.2 mill LMAO oh well.
Thanks guys. Here is some ice I made this morning, inspired by this: https://cdna.artstation.com/p/assets/images/images/012/277/072/large/michael-vicente-orb-ice.jpg?1533940750
Hi MoP! I am using Chuggnut's tool as well, but I noticed that it doesnt refresh when pressing 1,2 and 3 for the different sub-object modes. Any clue how to solve this?
I've been considering making this into a UI tool as well. I'm often faced with unwrapping hundreds of objects that do well with a simple flatten by angle or smoothing group. Look for it in TS_Tools 1.2! :D