Okay, so I have fixed the problem by using world positions in stead of uv positions. Now you can scale the plane and it will apply the water shader based on world positions so it will just make the ocean area bigger. I made some pictures, and I am already pretty happy with the result, but I am in need for some help because…
i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
This is amazing work! So many details!! 0.0 Wow! It looks very immersive. Really sucks that you got sick with pneumonia, I had that once, not fun. Glad you're doing better now. :) This is one very impressive project! =)
Ah... I actually have no idea about this. Literally none, and I guess that's a deal breaker for you? Out of curiosity, have you tried seeing what impact 1 draw call VS "however many you'd need if they were separate" will have? Not doing a texture atlas at all is going to give you a boat load of control. Disregarding my…
but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…
Hi Okt, here is a function doing the job. Works with Editable Poly and Mesh. Gets an object and an array of Point3 and clones the source to specified positions, then attaches them to the source. You may want to look to this thread discussing how to speed up attachment of a large number of objects. function cloneNodesToPos…
pretty cool, if you dont have acess to convert to a specific format, Supported file formats Archives: # 7Z BZ2 BZA CAB GZ LHA LZH RAR TAR TGZ YZ1 ZIP Movie: # 3GP (in/out) AMV (out) ASF (in) AVI (in/out) DV (in) FLI (in) FLV (in) MKV (in) MOV (in/out) MP4 (in/out) MPG (in/out) OGM (in) SWF (out) VOB (in) WMV (in) Movie…
Just wondering if anyone has a favorite setting out there for favorite pens and pencil tools out there for Painter. Me Blender Grainy Water opacity 80 grain 80 resat 0 bleed 100 jitter 0 change another to op 100 grain 15 resat 49 bleed 49 jitter 0 Pens Scratchboard tool (personally I use this for a pencil as it is much…
David the Gnome FTW! [ame] http://www.youtube.com/watch?v=s5oI2mkgDRw[/ame] Am I the only one here who used to watch that as a kid? Anyway, looking good so far. Polycruncher in 2010 is the ProOptimizer modifier. Select you're settings, hit calculate and then edit your vert count as needed... I usually pull it down a small…
max 2010 win 7 rc Hi First AO bakes with mentalray. I am very impressed with the quality. Only I have grain stripes and splotches over the bake. I thought this was the element settings so I put them up to 100 samples and increased MR's sampling to 4/16. Took a while but you can see the result below with the local dirty…