Is this better than Blender? Considering the old road kill was just a clone of Blender UV code. btw Mongrelman Blender shows stretch as color too. There is a check box in show overlay drop down.
I had a quick look and it doesn't seem to be doing anything too weird - it is complicated but most of the complexity comes from there being a lot of input maps and parameters rather than it doing anything magical. without spending ages looking at it I think what happens is... They generate a texture (data texture) with a…
I doubt given the circumstances around the game industry that even if his work was "top tier", that word has lost all meaning and companies aren't going to come knocking on his door because he's comparable to lone wolf. I do recommend diversifying into other applications for realistic 3d weapon models with the…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
It was a fun project I worked on during the last year, I learned so much
during the process. So much more to come ;) Let me know if you have any comments about this, Thanks!
Really glad to see you sticking with it, @Djyve! The texture work on those columns looks fantastic, really helps to draw the eye in. Looking forward to seeing the final piece come June. =)
Yes I had run into this as well, and ran some tests and found the problem and solution to both your threads. But if you use the C:\Users\****\AppData\Roaming\Quixel SUITE\presets\Workflow folder there is a bugged script that needs replacing first. First off the Wiki sends you to the wrong folders and not the wright ones…
Separate files is a valid way to organize files. I just got used to fewer longer files because the MaxScript Editor only autocompletes the current file. If you just do operations in the macros, and not use global functions, you don't have to worry about evaluation order. I only use functions if the code is going to run…
Yeah it was challenging to present these shots as large as possible, without being too large for smaller screens. That's why i made the layout more long than wide. Also i found that in a vertical layout, having different image widths made things look random and thrown together, so i reformatted all my images to be 1024…
i have had the same problem with the .tga not loading after a little while in max. but i did find a small work around. if its something i plan on working on all day, like 8 hours or so i make a little macroscript, here is an example <font class="small">Code:</font><hr /><pre> Bitmaptexture fileName:"C:\Documents and…