What, the hand-authoring in grayscale and converting to tangent space? It's perfectly acceptable for hard-surface work. We used it extensively on FlightSim 10/11, and it's much more time-efficient than modeling tiny nuts and bolt that aren't going to be more than a few pixels anyway. It has its drawbacks, but it's an…
Cheers for the feedback. To Jet_Pilot: I'll try and re-render a closer shot later on, just chose that angle as i wanted to show the difference between the interior and exterior lighting more. Its just all modelled right now. To dtschultz : With the stadium I really have no idea how to improve it from there. Same with the…
Amazing! Great take on the UT style! Only problem is that the eye candy for the players is only straight up to some extent, I don't know if you can look up that high in unreal games. Also the crowd of people might be a bit distracting for the competitive player aspect of the game. How about tilting the arena 90 degrees,…
Thanks again for the feedback. Here's some updates on the textures. The legs are supposed to look not quite right, it's a bit creepy, and also very functional. There's a human inside it, so the calf area is human length so there is room for their legs and feet. It's not quite digitagrade, because it's still technically…
Toolbag has support for the Rift DK1 and some other stereo modes, if you go to the Render -> Viewport -> Stereo there is a drop down. Rift support has not been updated since the DK1, so I'm not sure how this will look on newer devices. If you want to jump to fullscreen, hit ctrl+enter and space bar to hide the UI. We do…
even though i agree with ysalex to an extent, i dont think going back to the sculpt would be a good idea. It looks so much better and imgald you changed the proportions of this face abit. IMHO, just get through this model gather whatever youve learned making sure you come out as a better artist and make something else.…
In my opinion is not that bad modify a concept, the real question is, what the purpose is. If you want to show how faithfully can reproduce a concept, of course you just need to stick with it even if it looks ugly to you. In that case I'd state "Model BASED ON Mr.Someguy's concept". Otherwise if you get some ideas and…
ok, asked one of our guys to take a quick look at I guess installing the latest version of python doesn't overwrite the previous version so that's why running the .pyw wasn't executing it. Simple enough fix in order to keep from breaking other things was just to change the extension of the file and have window run that…
You can go off and have a whinge about G1 fanboys, blah blah blah. I couldn't give a rats arse that he isn't a gun, thats not my problem. My problem is the design is pure shit. He is a giant, messy, metal turd. It pays no homage or respect to any previous incarnations of the character, there isn't even a slight sense of…
re: softmodding geforces. as far as i know, the majority of display glitches in maya on geforce are the result of a lack of a hardware feature in the gamer cards: overlay planes. this is rather uncommon in the pc world but standard on sgi graphics and has been used extensively for most of the apps that were originally…