Hey guys, been a while since I had the chance to work on this some more! This is where I am up to, worked on the lower part and added more geometry, I feel like its look much cleaner in terms of handpainted. I need to add more cracks on the actual pillar and break/dirty up the lower part of the pillar. I also need to…
Okay, ill just ask the lighting process of yours. Are you baking it allof them in Modo alltogether? or one by one? cause i tried to bake them parts by parts, separate the head to the shoulder armor, to the torso armor. etc. then the lighting doesnt match to each. cause everytime i baked them by parts, i need to move the…
I would suggest a closer view of the crab, that'd help us to more carefully scrutinize your edge flow! The bottom of the crab seems a bit unnatural, but I can't really tell how flat the bottom is. The posable part of the crab claw (the thumb part) might cause you trouble, it looks like it needs more polys to be able to…
@BringMeASunkist I'm using gloss maps. I totally get the reason to add some wood parts, but I don't want to remodel any part of it to add ergonomy because of the material change. On future projects i'll try to add more visual interests based on what you guys are saying here. Update: Changed the gloss map a little bit,…
Monster, Yea motion builder is great! But we don't have it at work... I really like being able to stick any part of a rig to any other part of another rig, great for fighting sequences. By full body keys do you mean their full body IK system? Because that's pretty awesome too, or did you mean there is a way to set keys on…
The last one is the but it's good way but i am a little shocked:D how much little parts do you have. A lot of it can be on texture just one time you can mirror a lot of parts you will have bigger details on texture. You know in games is a lot of rullez how to optimize your model and textures. It's not good to have a lot of…
great progress dude :) there was just one thing i was noticing that would prolly make a huge difference. Her hair, since its not modelled, just textured on, you may want to keep away from the parting on the back of her head, do you know what i mean? the back of her head where her hair parts looks really unrealistic to me…
Okay I'll do both and just see how many people I get and try to make it work. The 3D, this week model to the arm pits (including the arm pits) I'll email everyone with their next part next week, try to limit it to around 200-5k tri's per part. I figure for people that want to sculpt or do low poly to leave a range that…
Just finished watching the ZeitGeist film. Very interesing stuff. Fist two parts were certainly debatable commonly covered ground, but the third was mostly new info to me. The 'their is no income tax law' part was particularly shocking, and something I'll be looking into. Though I wished the part about the educational…
butt_sahib: ok i misunderstood what u wanted to shared more Uv space i thought u meant only the glowing part LOL. now i know that its the top metal part of my texture hehehe... yeah i noticed that when i UV that part i saw it was streched and didnt look right np ill make that change quick. will post im in a few hours its…