It's very simple. For all those ornamental/arch element you always use splines. You draw first Aach copy it. Attach all togather, weld points, add another splines to make window, attach and weld point, then enable Render In viewport. Profit. Assuming you are using 3ds max of course :D . edit: Sorry for no screenshots, but…
You've got a good base, but not sure why it's a lot lighter than the original concept. It doesn't match. With this sword, I think it would actually benefit from a little more shader work, using opacity and refraction elements of the Marmoset shader to get to look like transparent water a lot more than this solid object you…
Sorry for delayed reply. The correct process for what I was trying to do is Skin->BindSkin->Smooth Bind->bind to: Selected Joints->Bind Skin if anyone needs it in the future. Also need to have the new element overlap the stock weapon and the required bind selected together with the new weapon. I was doing everything…
Progress so far Couldn't get much done, probably won't be able to finish everything since the deadline is closing, but I will work on the PiYao (lion sculpture thing), cuz it's one of the main element in the scene. Back to normal. I would still try to finish as much as possible. How do you guys approach for the plants? Do…
Thanks Wesley! It is unique UV space but I am reusing it for many of the elements to gain resolution. For example the front ornament panels are unique and the side ones are just reusing that space. Same goes for everythting underneath the desk of course. The drawers are also using the same UVs. The current resolution is 2k…
Thanks for clearing that up Obscura. For simple cases like construction lines, that need to go around objects, but the object itself is a bit complex and the pushing/pulling is not working correctly, what would you do? I can't imagine results like the two right ones on the image above read alright in normal maps; or even…
yeah I think you'll get it, spend a few hours looking at reference and just tweaking the proportions with the move/grab brush and I think you'll be surprised. The individual elements are there, but the angles and proportions are off for example her arms have to be long enough to comfortably scratch her own ass (or reach…
Love your concept! You might consider adding in some small props to use as story elements. Right now the house looks very pretty, but doesn't say anything about who lives there or what they're up to. I recommend going for actual geo over alpha'd planes on the model. It's more important that your scene look impressive than…
It looks like it's got elements from other stealth-type games, but nothing in the video looks unique to me. Does't have a unique art direction, story, or something that pushes the borrowed mechanics into something new. I realize it's a prototype, but it doesn't have any sort of hook to me. Also, the enemy AI looks broken.…
i only spend money on permanent virtual goods. a lot of the time what's for sale is ephemeral vanity items or limited useage things, which my brain parses as having a price of infinity money since there isn't a roof on how much your can possibly spend for one thing. i'd never ever pay to be able to skip gameplay elements.…