The data in that chart is from Quixel's older gen scanner, which wasn't perfect, but is still perfectly valid for basic comparison purposes, which was the intent of that chart. Take note of the next accompanying that chart from the tutorial it came from: http://www.marmoset.co/toolbag/learn/pbr-practice "Material values…
Awesome idea Carl. I know you're split into what to focus on. But for what you're trying to do I would say focus. Laser focus. Pick 1 thing and get really good at it. If it's a super small niche it might take a while of find a job. But the job will almost find you. If it's more general you'll be able to apply at more…
Now that you've got a basic understanding of modeling you should briefly plan out your next few projects. You don't specify what your goals are in the OP but I'm going to assume you want to make props for real-time rendering (game engines). Current gen workflows generally involve the following: making a high-polygon mesh…
Yes, it will be a disadvantage if you want to go to a studio that does a lot of hand painted art and you don't do 2d art. That said, I personally don't draw much if at all, but I was able to join a studio (Vigil) that does a lot of hand painted art and am successful there. There is a definite learning curve, and I am at a…
Excuse me...I think you're crapping on a lot of people's professions, just the other day I saw this ad for work: Tube Modeller Position We're looking for Tube Modellers to join our team on a temporary basis. Projected project length: 6 months - 1 year. Description: If you believe you possess the knowledge and skills to…
Hey madhatt3r, yea I've actually just picked it up again. I was on hiatus for a while while I was working on another commercial project, but that's finished and awaiting certification in the Windows Store now so I've had some time to actually do something more. Here's what I've done yesterday, my version of the garden…
Yes, I've been using mine for work (professional and personal) for the past 4 years. Do keep in mind though, that I'm (and most other people too unless they run an OS X compatible app like Maya/Silo/C4D etc) dual-booting Windows through BootCamp at which point it effectively becomes a PC laptop, albeit an expensive, but…
Olivier Thill does it exceptionally well, unique and awesome technique: http://www.zbrushcentral.com/showthread.php?t=93536&page=1&pp=15 http://logan117.cgsociety.org/gallery/912211/ It's not really game art as such since it's not optimized for use in an engine. With regards to your question, I'm not sure why you'd want to…
I agree with what's been said here. If you have a computer that can run Unreal 3 Ed, then you owe it to yourself to go pick it up and start making maps in it. This industry is all about keeping up with the latest and greatest, so starting a generation behind is just shooting yourself in the foot. Not to say there isn't…
I beat it the other day...loved it...yeah, that climbing bit is a bit of a pain, but you can hear when he shoots, and you just have to make sure that you are on top of the rock/pole - and not hanging from it - when you get hit, and the prince should grab the edge and save you from a messy end. That boss was a piece of cake…