I hear you Neo_God. Man, I hate haggling. ( No Next Gen stuff for under a thousand.) For PSP PS2 spec stuff I usually charge 50cents per polygon and anywhere between 250.00 to 800.00 for the Diffuse map, depending on the size and style, and 150.00 to 400.00 for each additional map like spec and bump. This is my usual rate,…
The old one was really, really busy. I like the new look, maybe it just needs a little tweaking. The upper right has alot of empty real estate that some more pics could balance out. Maybe optimize for 1024 and take out a bit of the empty space above the title? I doubt most people coming to Polycount have 800 res. Just my…
man I don't know where you're putting the polys, might be on the back since you're not showing screenshots of that. but yeah you have as much detail in that 1700 poly model as there is in quake 3s 800 and less poly models, you have to get better with your modeling first if you want people to be excited about texturing it,…
Well but the Dillinger Escape Plan only has 4 songs with Mike on it. I love that CD btw! Anyways, I have like 5 mp3s by Mike and Rahzel (although I prefer his songs more than his noise side)- I've downloaded them over e-Mule. If you like noisy 80ies synths with Mike, check Kaada & Patton out!
The death toll from the Indian Ocean tsunamis continues to rise, with more than 80,000 people reported dead. The toll rose again today when Indonesia's Ministry of Health said more than 45,000 people died in the country.
I did that recently, it change of the cutie style... maybe... You can try it in 3D there : http://samavan.com/3D/Random/500-800_Poly_Viewer_V0.2.exe Camera : - RMB : rotate - MMB : Scroll - Roll : Zoom You can click on the different part of the car for changing texture, click on different part of the fixed character and…
art-machine thanks for the tips. i would normally also go with 10k but unfortunately i have to use this sucker in tgea (i hate this engine btw) also the game plans to run 32x32 and maybe higher games soo im thinking 5k should be the max limit for lod0 and then have 3 more lod levels that aggresively go down .. like second…
Definately a fun concept, and a solid start to the mesh. One thing to keep in mind with orcs especially is nothing is perfect. No planar faces, nothing parallel, etc. It should appear slapped togehter with whatever they could find and held together by pure dumb luck. I agree with rares about floating the thick spikes for…