@pmiller001 Thanks! @killnpc Thanks @Texelion Thanks, Ya I have a very cool idea for the final beauty pose @Jaykrass This is my take on the character so to me shes full Sith Queen. @Isunoj Thanks man @onionhead_o Thanks Kelvin
There is a ton of stuff on the internet as far as tutorials go for hand painted textures. Not sure if you are using a picture/photo reference to paint on top of (what I am getting from this) and simply blurring portions and then doing painting over the top of it, but I think you need to go back to square one. You have very…
Actually is a mix of modelling, normal map and a strong AO in diffuse :) There is only lod1 in this case, the polycount limit is surprisingly high Here is the wireframe and flat diffuse: And the highpoly made by Zaphk: [ame=" https://www.youtube.com/watch?v=pMpkOG6RbBQ"]Dota 2 workshop - PA cape time-lapse - YouTube[/ame]
the originals: [ame] http://www.youtube.com/watch?v=63Vt3E1SBgI[/ame] [ame]http://www.youtube.com/watch?v=NxEcrKOvM-I[/ame] and this, is probably the best remix in the world, ever. EVER. [ame] http://www.youtube.com/watch?v=pMhIUuDSuqY[/ame] if you can create something even half as good. then i'll enjoy listening to it,…
Hey pmiller001, Thank you for your comments. I kind of fell of the wagon on being productive shortly after I posted last. But I've come back around, I've been spending a lot of time learning web development, practicing my draftsmanship, learning everything I can about anything that I feel will make me better. In the time…
A game needs to have an objective, so a way to affect the player's emotions is to make the objective be something that you wouldn't normally do (essentially, to force the player to do something unusual, with no alternatives). An example of this is "Calm Time", an indie game: - http://pewdiepie.wikia.com/wiki/Calm_Time -…