These spam bots will pop up a bit more frequently now that new users don't need moderator approval before posting. So, click the report button instead of reply and someone will be along to clean up the mess... If it starts to get out of hand again they'll restrict first posts again.
dito,- deviant art is a pain in the ass to use - loads to much crap (slow loading) - lots of confusing buttons that have nothing to do with you (but the deviantArt site) - those default thumbnails are not suited for your big images ... get a real domain, sites like deviantArt make it look like a hobby
Looks like the Standard is not the root material. Go up in the material tree (up arrow icon above the "Standard" button), and check the settings there, probably a Shell material. I would just recreate the material from scratch, I never use the Bake to Shell Material (or whatever that option's called in RTT).
In max 2021 I was able to control chamfer segments amount by holding ALT and moving the mouse while running chamfer using hotkey, now it does nothing and doesn't remember how I used chamfer last time using UI button. So at the moment hotkey chamfer is unusable for me =( How can I control segments now?
I'll be starting on the Steam Carbine a little later this month but I'm excited to see where everyone goes with this challenge! @miriuk It's likely that it has to be manually updated and the people that have the ability to change it just haven't thought about that particular button at the moment. It is stickied in the "3D…
You can use the mask by polygroups feature, but you will need to paint at a much higher resolution as polypainting data is stored in the vertices. At this low res you will get colour bleed/blending. You can also Ctrl+Shift click on a polygroup to isolate it>choose your colour>hit the fill button>repeat for other PGs.
@kadeschui It looks great already. If you want feedback I think the biggest differences are that your barrel is a bit longer than the concept art's, and that the holes in it are a bit too big in diameter. Oh and also the four small button like things on the side, I think they are supposed to be holes instead, with the…
Ah, yes! You'll definitely need to click the Get Project Files button on the tutorial page before you're able to proceed. The Base Creator shows up for you because you have nothing loaded yet. Interesting rust material! Let us know if we can do anything for you going forward, please. :)
I don't know what vidya means, but THIS is the game I've wanted to see for years now. A realistic dragonball (z/gt) game, that's gritty, open world, has rpg elements, and possibly doesn't follow cannon perfectly. A reboot of the franchise for sure. Not just another cell-shaded button masher that gets remade over and over.
Thanks for the answer. What i did was, Animate the Sail using nCloth and nConstrains. Then i Edit > Bake simulation. To get a keyframe. I exported the modell and then imported to Unity, Changed the Inspector to legacy. And i can see that i have 200 frames in my scene. But when clicking on the play button to review my Sail.…