Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
Here you go Virtuosic, try these. http://img21.imageshack.us/img21/120/98960488.jpg http://img21.imageshack.us/img21/8069/88318031.jpg http://img202.imageshack.us/img202/4416/71428541.jpg http://img202.imageshack.us/img202/6295/18263401.jpg -Buddikaman
Get a wireless router that supports 802.11n. I've used Apple's airport extreme. It works well, but less expensive models are available from other manufacturers, which probably work just as well.
The simplest would just be listing everything at once, or as a "view all" link with a total kb size posted next to it. Could be an option. GOOD THINGS: I love the ship, the tower and the house. The ship has some great wood textures and the extra props are great. Nice detailing on the ship model too. It needs some local…
from per on GA, for anyone who hasnet seen it [ QUOTE ] I'm sorry to have contributed to something that has since gotten out of hand, with a lot of foolish statements. I'll try to put some of the worries to rest in a clear internet-friendly manner: -You don't need any shader writing skills. -If you have the most basic…
Rush through it? I'm the last one left still there! This is my last week though...I showed em how to turn a 3 year degree into a 4-year ;D Actually I was feeling the strain too. I didn't have mommy and daddy paying my bills, and I didn't wanna pay my loans for the rest of my life like my old man does...so I cut it down to…
Vig: yeah I'm looking into getting more bandwidth, I have 400 gb a month for mr-chompers.com which serves up the videos. Poopinmymouth.com just serves the jpegs and html and still goes through about 100 gb. I'm thinking of changing chompers to dreamhost. I think I'd realistically need about 800-1,000 gb a month transfer to…
What game engine/platform is this meant for? Did they give you any kind of info on an expected polycount or anything? 800-odd polys seems a bit stingy for this scene. At the very least, model the fencing at the top part of the tower, and give the big wheel some more love. At its scale, it needs at least a 12 sided…
Here is what i use. Read the post and follow the instructions. Don this is what the guy was trying to tell you but you dont knwo where it begins so its tough to understand. It works for me so enjoy... http://www.flexbeta.net/forums/index.php?showtopic=8028
Mirrors Edge goes abstract http://kotaku.com/5102015/mirrors-edge-dlc-in-motion 800 points is kinda pricy for a map pack, but I'll bite for something this neat looking.