I'm not really feeling the green lighting either. Strangely, it kind of makes him look like he has jaundice. I'm guessing the main point of this portrait is to show off the anatomy and texturing and not a matrix lighting study right? I think a more neutral light color would be less distracting and better display your…
here are a few things which i think keep this from being a great texture: firstly: lack of color. no color in the specular map and desaturated overlays show me that you're being far too timid with it. color is such an important thing when making real-life items, and simply boosting the saturation in photoshop makes the…
You should apply a turbo smooth modifier to the mesh and put new screenshots of the mesh up (no wires). Also try using a shader that has a high specular level so you can see the modeling and details more easily. You can find that under your material properties in max under Specular highlights. Just crank the spec level up,…
SP 2.0.0 Added : - Iray renderer with view mode and screenshot export - Full screen mode - [Tool] New non destructive Smudge tool - [Tool] New non destructive Clone tool - Support for "Smart Masks" creation and usage - Support for Specular/Glossines PBR workflow (with new diffuse channel) - Chaining Substances (plug…
First I gotta say beautiful gun however it could look a LOT better. My guess is you are rendering this out in Marmoset? Awesome! I'll break my feedback down per material pass first and then on to the model itself. DIFFUSE Orange feels REALLY saturated and over the top and I can see what appears to be a ton of AO in the map…
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Despite the default icon, most of us don't bite - really! The load times seemed slow for me as well, so you might want to try it on another system - a friend's computer, or a library. I'm a little curious about some of your design decisions for the pirate's aircraft. Tail-draggers (more properly known as "conventional…
This is a really tricky one to critique. I think others have talked to main points - Color, lack of interest/importance/focal elements, light attenuation, etc. Is starting from scratch an option? Is using 1 light an option? I think if you're able to have a clean slate and ask yourself what you'd like the viewer to pay…
People have been crying for a chamfer that works on quads instead of triangles for years. Almost as long as an Optimizer that works on quads instead of triangles. Chamfer is ok when used in pretty specific ways, like on an entire loop or where there isn't a pole... ok yea chamfer just sucks, ha! But one smart polycounter…
Regardless, since I was able to read your question before editing I will answer how I start, since I was complete noob unable to make most basic textures from scratch and now I can at least understand the process. 1. I crated base brick box, subdivided it and exported to zbrush. 2. In zbrush I just randomly sculpt edges…