When starting out, it's probably best to focus much more on doing a good job and learning the fundamentals of the task. Don't focus nearly as much on how long it takes. Another thing that is helpful is to try to keep scope down. Creating simpler models and characters allows you to learn faster than you might if you launch…
Started a Game Art Apprenticeship course over at UArtsy with Brett Briley, thought I might as well post my progress here. For my first assignment we were told to select 10 items for a prop sheet then 1 was chosen by our tutor to then go ahead and model a construction/high-poly mesh. Here's the result for my first…
@chemotoledo thank you :awesome: Today we release a new low-poly hand painted character armor set we design and produced for the game Liquidation by Kiwi Brothers. He's called "Antaduru sensei" - one of the main hero in the game - designed from concept to animation by our studio. Antaduru sensei detail…
It turns out that IPR acts the same as the viewport with the upstream connection in place. It only fully evaluates the network on a full render, which is still quick-ish. I did write a "switcheroo" script to swap all the extra attribute outputs from the material node into inputs, which gives a one-way ticket to each…
The reason for inscribing sigil is that it's much easier for me to make it in zbrush than later in PS. I tested in before on some DOTA2 items. What I do is basically sculpt runes, bake them, use nDO to generate AO maps from normal map. After that the nDO AO maps serve me as guides to where I should paint. In other words I…
I figured, the poly count couldn't be trusted. I also found out through further research that a fully triangulated model seems to have the same amount of polys as it does tris. The source of my confusion is Valve's item "Poly limits" for TF2. On the workshop site it says: "Keep the polycount similar to what's already in…
I totally agree. Especially about the garden. I live in a condo and totally miss having a backyard. After WW2 my grandpa owned a farm in Arizona (yea of all places) when he sold it and moved up to Wash St he had a garden that was more like a small farm, which is what I remember. Corn, sun flowers, strawberries, blue…
Arenanet is one of the best places to work around here (and one of the most difficult to get into). Aaron, one of the art leads runs the Art not Terminal figure drawing sessions on Saturday morning. Not only this, but there are more than a few Arena net artists who attend these. You should see his fine art oil paintings.…
Rebuilt shader networks and redid some textures for much higher res... added custom sharpen post process with a variable set by the dof... seems to give a nice result... added a modified stock dust effect... to do: Build rest of scene LOL 1: Build temp prefabs for layout - Door, Large window, new floor 2: set dressing…
Hi greeko, I'm the project founder and technical lead for Quake2World (http://facebook.com/Quake2World). The project is 8 years old and has seen steady development over that time. We have a core team that goes back all 8 years, consisting of programmers, an infrastructure / web guy, and level designers. One area where…