Okie, Here we go . :D just finished the linart for my concept art. 2 days of work so far. I gotta work a little bit on the color tone before moving on modeling her and the duo fishes. Pisciasa is one of my many OC in my own concept series where mutant human with superpower co-exist with bio mech monster. I designed her…
Just to be clear you have 2 skinned objects, and you need them to be one skinned object? This is pretty easy. * Go into Figure Mode or Skin Pose, and set the slider to Frame 0. * Select both objects. * Go to Edit | Clone * Pick Copy and click OK. * Select the new copies and convert to edit poly to collapse the modifier…
Small update - added the base mesh for the courtyard ground, some Buddhist lanterns to the sides of the main steps and a torri gate. Also threw some simple colors in there to experiment with color schemes. Yeah, the roof was getting a little out of hand, so I've simplified it as much as I'm happy with, and will let…
Ok here is what I have. Goods: 1. Interesting so far. 2. Nice environments and future tech. 3. Good music. 4. The hiding behind corners bit works well. 5. Weapons have "pull" to them. Bads. 1. Poor Facial Animation, (can forgive) 2. Buggy Release. Sometimes it freezes when attempting to load levels or load moves. (update…
Hey thanks all for the comments, this is fantastic. @Brian "Panda" Choi xD better than a drone delivering something? @AlirezaMorgan Hey thanks :3 I did not play Overwatch but is one of my bigger reference specially to defend the fact the art doesnt need to be dirty too looks awesome and Overwatch has a lot of charisma.…
So I fired up the Demo after downloading it for 15 hours... I opened up a scene with 700k polygons, in 2009 it opened up quite fast and was ready to go fairly quickly, I fiddled around with the scene a bit, no problems there. then I tried to set up a camera and record the FPS and so forth. I opened up 2012, the file took…
Todays update I reworked the head. I will put the side head bone and the eye brow wrinkles in with the sculpt. Getting rid of them cleaned up the mesh a fair bit. Im pretty happy with the head topology right now. Im actually pretty happy with my progress right now. Its lookin good, I think. I personally like the…
I wish i had a visual update. But this post is going to be text for now, until I get to a point where i can show some rigging stuff that might be remotely interesting haha. In the tutorial so far, Its been mainly messing with Joints. Which is a good thing, because there was apparently a lot i didn't know going on with…
I mean in DDO. If you look at the DDO UI, there's multiple tabs for each map. So when you're in the Gloss tab within DDO, you're working on the Gloss.psd in Photoshop. Adjusting colors and texture intensity in one map doesn't affect anything in the other maps, however the DynaMask and texture scale generally updates for…
Sorry for not updating for the last few days.. I've been playing Guild Wars 2 :P Hi, thanks for the feedback. The air conditioners and trim do have bevels, although it is hard to tell from so far away. As for the trim, it is painted metal. Do you think it is easier to see that closer up? Otherwise I might change the colour…