Just to give you an example, here's a theoretical case of what can happen if the studio hires an artist without any experience. You've spent a few days or weeks to get you educated on the project, its art direction and technical requirements, and you've submitted your first work in progress asset for review and received a…
Scene 03 - The Catapult's field In this scene I used the new iClone6 physics engine to create a catapult that actually worked and it was able to throw "virtual" stones to some kind of enemy. So, first I needed to take the model from the Unity pack and break it in the pieces that should be articulate in iClone. I exported…
Woo! go away for a short holiday (mmmmm seafood and spa's) and get back to a heap of cool links and info - thanks guys, really appreciate it Eric: again, thanks for the info -- I've had a hell of a time getting my head around the different transforms to re-normalise the tangents, but yah, no such luck fixing that original…
Well, let me end your parenting parade. I've said I'm not a PS3 owner...meaning, my opinion of whether or not a PS3 is worth buying has more weight than someone who has already given their money to Sony, as I'm the statistic they're trying miserably to satisfy. And my knowledge of what it can do may be lacking. I never…
Thanks!! The rivets drove me a little crazy at times, I didn't really plan on doing them but seemed to keep adding more whenever I felt like an area was getting close to done. Some are placed by hand with Modo's tack tool (select rivet, click on surface you want to snap it to). Most of the dense areas were done with the…
Hi! I think it looks really cool overall, congrats on finishing the project :+1: If I had to point at one thing to improve, it would be some of the fluffy/voluminous vegetation (tree tops) currently looking tad too busy, the cards not blending with the large shape. To address this (maybe you already did some of it?), you…
There is a number of video tutorials that will cover this and, for me, seeing is usually the easiest way to understand on the first go around. Also, check out this websites wiki for detailed explanations and plenty of links to tutorials and further reading. Baking is something that was really troublesome for me as a…
If you are a beginner I wouldn't be too worried about rigging and skinning. Skinning is something you can practice while doing personal projects. Rigging will be mostly done by riggers except in small studios. Its good to know, but I would focus on the character creation itself for the moment, except if you have money and…
all of the hero armors i had made were hand painted using Photoshop. in a few cases, i had used Maya's paint projection tools to block-in more complicated themes across seams. i know one of our newer demon hunter armors were baked from a sculpt. separate textures are used for the helmet and shoulder pads but, a hero's…