Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Assuming you're looking for Environment Artist roles... here's what I can give. - remove your weapons (Environment Artists don't usually get to build these unless it's a small studio or a random shift of responsibility shift in the studio because they had no-one else to do it) - remove the character (you'll never be asked…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
Progress Update After weeks and weeks of trying to get the hole situation to work I've finally been able to sculpt. I spent about an hour putting some dents and scratches just to show some the combat usage the gun rail's been through. I'm gonna go back to work on the damage, but this was the first pass. I used a custom…
Perfectblue - Yeah... that caught me off gaurd. Fixed now! ;) Upgraded to a Pro account. Kevin Johnstone - :) A lot of something went into it! I don't know if it was love though lol. I agree with you though on not being 100% sold on the walls. They flattened out a bit more than what I intended once the normals were cast. I…
The point I was trying to make is that it's not laziness, it's actually difficult in itself to make a game any game work with multiple difficulties. For start, the variable in the game must be made to be adjustable in the context of gameplay. I'm not just talking about stuff like HP points and fire power rating, but…
Thank you for the feedback, Audi. This gives me some ideas already. I actually have an opening in the ceiling above the globe, so some sort of godrays coming from that would definitely make sense. I can also do some stuff with vertex painting to address the flowing energy in the floors. Support pillars/arches would also…
I'd try Noisemaker, honestly, but I've never really had an issue with a clothing piece above 3mil using alphas (That said I just looked over at my other screen and the cloth subtools average about 5-8mil points. So... If your computer can handle that just going higher is a decent solution). If it's small pixelation in…
Thank you for your comments. I really appreciate you taking your time to listen me out. It's definitely difficult for me to make a rational decision right now, as I've dealt with depression in the past and I'm aware of how much it can color my decision making process. For this reason, I've been quite cautious and trying to…
Thanks for the feedback and the link to that article. I've read a few guides from 80.lv before but clearly I need to bookmark that site. They have some very well documented guides. Just wanted to clarify, by normal map baking, do you mean when people make the hi-res model and bake it down to a low poly model? This was the…