Hello! My name is Juan Reina , I'm a Concept Artist and Illustrator with great passion for games.Im receptive to feedback and dedicated to my job. Im open to part and full time positions. Email:reina.juan.request@gmail.com Discord:juanreina#6474 Online Portfolio : https://www.artstation.com/juanreina Regards
That is just how this works, you can store a morph target after dynameshing it and use morph brush to bring back flat area and manually smoth the surronding area. Another way is to make primary shapes using boolean in blender then small details using live boolean feature, making a low and high poly version out of that.