Here's an alternative: Begin with the Zbrush standard base mesh. Use the move brush to reshape it to fit your needs, and save out a copy. If you want to reduce the initial polygons, you can "reconstruct subdivisions." If you need some custom topology, you can edit it with zModeler. But for a normal human, the zbrush base…
Glad you enjoy it :) Here is a UI update: I added 2 new features: -Make Cage Mesh, deletes the old cage and creates a new one by combining all the lowpoly meshes together. I want add a couple things to help quickly edit the cage mesh, like color coding the different meshes, and quick buttons to edit the cage. -Create…
Hello folks, I forgot to comment on who is my target audience with this tool! My main focus is people that need to do repetitive work, and do not know much or anything about image editing. So the idea of the tool is to be "one click". To this end the tool will have some presets options, ie. this tool is basically a preset…
Regarding your second model: Right now, the design feels weak and lacks direction. I know you mention you feel like you can make edits on the fly in Zbrush with your concepts, but unless you're pumping out thumbnails and variant sketches, you're only shooting blindly in the dark one at a time instead of really…
(Shrug) Sure. There's nothing stopping you from loading images of any resolution into Flixel. It uses basic square sprites for its collision detection and level editing. But you aren't actually required to use those constraints for actual rendering. And you always have the option of loading in individual images as sprites…
Yeah, they've pulled it. Killingpeople: Any chance of re-hosting it so people can see the photo? More info: [ QUOTE ] A Reuters photograph of smoke rising from buildings in Beirut has been withdrawn after coming under attack by American web logs. The blogs accused Reuters of distorting the photograph to include more smoke…
Hi guys, quick answer between two classes : cryrid > Thanks for this info. I know I have "rotate on all axis" toggled on, but I'm not sure about the local thing. I'll check as soon as I can (Probably in about 2 hours). I've not paid attention if I was clicking first or pressing shift first, does it change something if I…
Yeah, same here. I post so I can learn. Please do correct me when I'm wrong. As I understand it, a normal map is what we use on current hardware for bumpage, so a height map has to be converted into one to give you the effect you want. But the height map stores more data, you're just throwing away the extra info when you…
cheers all! I did actually come across that image on my travels, but I decided it looked too much like a big shotgun from a distance (and the two handed problem popped up). The m79 is just a sweet shape too.. i don't care if its cliched :P You're right about the chainsaw design being crude though, I just wanted to get the…
tubboy: [edit] looked it up. ah.. classic demonstration of the fact that the second shortest route between two points is a well-aimed trajectory. [/edit] Since you're into that sort of thing, check this out for Cutting Edge. Hi Scott .. I was referring to the quality of headology and character interaction. On reflection of…