Shotgun is right about the anatomy, but the good thing about 3d is that you can always sculpt it later, which will be more than enough to get your model looking spiffy. Just make sure you have good anatomical refs, especially for the arms, which look like badly defined bulges at the moment. And fix the eye sockets. The…
"Gloss" is commonly referred to as "Exponent" as well. It defines the width of specular highlights, which can be used to fake "hard" or "soft" reflection of light. This image from the Valve wiki shows it really well. Specular Strength and Exponent can be used in conjunction to emulate a variety of surface properties. The…
But i can´t find anything about the supported textures. About the animation this should obviously answer my question: the question is, if could be achieved like in xna: Export the animations(Idle,Walkcycle,Runcycle etc..) in clipanimation and to split up the animations later in the application. In the Application the clips…
Completed the game now, I thought the final chapter was fantastic. Whilst it certainly got less scary towards the end due to the army of necromorphs, it was still awesome for a limbless bloodbath to insue. The boss and ending are definately one of the most satisfying in comparison to the majority of games I've played at…
Well i definately like it more now then when i made that comment, its still not as good as the original dialogue tho but its on par or better then most RPGs released today. When it comes to dialogue in games i think we will have to wait for a looong time to get another game that can match FO1/2 and Planescape: Torment oh…
And it's nothing like pixel art either. Pixel art is more than just using pixelated brushes. I suggest having a look at these tutorials: http://www.natomic.com/hosted/marks/mpat/ http://tsugumo.swoo.net/tutorial/ Also, if you made your own avatar, i suggest saving it as a .gif, instead of a .jpg. Chances are that it may…
I'm with mop. He is far too smooth. Gives him the impression of wearing a fabric zombie suit instead of actually having rotten skin. 1024 definately seems overkill. If I were you I would also spread some that poly love from his head out to the rest of him. It also looks like his arms might be too short.
Had a go yesterday, gameplay is really fun, definately think I could get into it. Only thing that horribly jarred with me is the voice acting. Every single voice said to me: 'im just someone reading some lines for some game. meh, pays the bills.' if theres a subtitle option and an option to turn off the voices I'll use it,…
Update on my scene. Testing out some crystal materials, fiddling around with different type of mesh approaches and material approaches. Can use every bit of feedback on these crystals, all comments/critiques are more then welcome. As feedback I got that the Hexagon type shapes are going to distract the player, giving it an…
So I was wondering i've seen people on here make characters based on other peoples concept art, and i was wondering if you guys go and personnally message the artist who made the concept art and get their permission first? I know you definately have to give the artist credit of course and make sure people know its not your…