Think of your UV's as a linear graph for now, where your X and Y values will put a dot (center) on it as you change the numbers. 0.5 (if both numbers are the same) is exactly in the middle of the UV. 0.0 is (if I'm not mistaken) left corner of the UV (origin point). 1.0 is the top right corner (which is near what you're…
I just got this news from one of my roomates. I have two roomates which are married. She, my sister, stated that she had calculated the rent wrong since she had based it on the number of people living in the condo and not the rooms of the condo. She said the rent is supposed to be calculated by the number of rooms in the…
I realize when I start a sculpt in Zbrush I can sub divide and dynamesh at low numbers and get a good sculpt. But when I import a mesh from Maya that was modeled to real world scale, the numbers in Zbrush are really hard to work with. For example, I made some big greek pillars for a blockout in Maya to the right scale,…
This project gives me life. It's made me particularly proud of my dorkiness, allow me to give a couple examples: 1. In the graphics for the sample game, the D20 font is the traditional Comic San and the single digit numbers' font style is set to bold and the double digit numbers 10-20 are regular. They make the dice that…
Was that sarcasm ? :) number 1 would have the edge flow from the deltoid (shoulder) muscles to the chest, which is more anatomically correct. (especially when the arm points upwards and pull the shoulder up) I find that as I break from the 3k low budget range towards the 6k range and higher, I can afford more anatomically…
as I said to pior, the bones are added the way maya handles hierarchy (so in maya you just add the skeleton with the origin selected and you are set) but max hadles the hierarchy a bit differently. the md5 assigns numbers to bones function of their position in the hierarchy, these numbers are used to assign vertex but also…
I got this email from a friend of mine yesterday and thought someone else might get a kick out it: Killing some time...I went to linksys.com....went to their Live Chat support...and told them I was Bruce Wayne and needed some help. See the epic adventure below. ( eventually they saw right through it....) Jeg Mark P.…
Hey Brad, don't know if this helps or not but here it is. Someone had asked me over PM for some help with Maya Hair, and I wrote this out. It's kinda brief, but I can add some images or expound on things if you need. I also mainly use fiber mesh. I render in Maya with Vray, so the trick really is getting my fibermesh stuff…
Hello polycounters, I have a couple of questions to anyone who can answer...preferably environment artists who have gone thru the same thing I am going thru right now. I'm just about ready with my portfolio and Im playing with layouts/fonts but am unsure if it is wise even putting my 2D work up to show. I have read on…
This looks awesome! I would say, put this in your portfolio and call it done. Move on to the next piece! It would be nice to see a wireframe or two, and some stats about triangle count and total texture usage (pixel resolutions, and the number of textures, as well as which kinds of textures... pbr or not). Also noticed the…