WIP 13 Further detailing the cannon. Now gonna need to get loose with the noise detail pass and damage details. Need to gather references for those from damaged tanks, etc.
he is probably young , he will learn the hardway about what he is doing. he isnt damaging freelancers everywhere , he is simply damaging himself. Its kinda sad actually.
It takes so long just to get preview images together.. Anyhow.. Mod: Apprehension Heavy Roamer: [ QUOTE ] Physical Description: Huge aircraft, approximately the size of a school bus. Front has a cockpit and 2 side guns attached to the inner part of the wings. Also has two rear turrets above and below, for a total of 5…
haven't read the other comments, but at the moment cracks and damage is all in the same size and depth, getting some bigger damages etc and getting some more undamaged areas would help i think.
Yeah, the wood has become quite rounded in the references, so I will be modelling that damage in. I will be doing quite a bit of damage to the wood and the metal, I also need to sculpt in bolts and stuff like that.
The only thing I would say is that the beam down onto the caster feels like its damaging it before damaging the target. There is a conflict of language here. Other than that really punchy animation timings
This is looking nice so far! I think it's lacking a bit in lighting and composition. You could add some drama with backlighting from the sun, which would really show off those colored caustics. A little DOF would be nice too. Also the boardgame edge is perfectly straight and even, as is the paper under it. Real world items…
More sculpts of column shafts, for now only slightly damaged. It will be mostly main parts of column, but I want to add some variations with larger damages. And first test how they look at the scene
Ya someone from my school pointed out the blade damage. I don't know how I over looked that for so long but lighting the damage greatly improved the look of the bayonet. Thanks for catching it!
just browsin on through, i like how this is progressing, I'd suggest exploring some larger, big-read shapes in the textures for the damaged/cracked bits, most of the damage is very clean, small and orderly looking.