So I figured I'd write a bit of a Adapt wrap up/journal for people who couldn't attend, so here it is. The Weekend before Adapt On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up…
Seriously, why do people who have nothing to do with modding even bother talking? Thats like playing Dark Souls 2 for a couple of hours, not even getting to the Chariot fighting and it's buggy performance related I-frames and claiming you know anything, you don't, end of story. Modding doesn't exist in a vacuum. Lets see…
So Megascan we hope will launch soon we are working on some of the back end stuff as well as polishing the service for launch and are making large tweaks to the scans and adding new features/materials to the list. I won't get into much detail here about what makes us different from others sites or competitors. I will…
IDK if this is the right section to post this, my bad if not, there's so many sections it was kinda confusing. XD; Hello very talented peoples! I am not a game-maker myself, I normally just write stories, but I've had an idea for a possible farm-type game that has been bugging me for a while. I figure there must be a…
@himejima Have you tried using DetachFromAny() ? I really quickly mocked up adding and removing components. with my simple setup, it works for me with this:exec function HerpDerp() //adding both Herp and Derp meshes, just wanted to test that I can readd the parts after removing them{ Mesh.AttachComponentToSocket(HerpMesh,…