"Serious Comment time !" - I like it overall.. Looking at the concept You need to actually model some of the LION to bring it out more. Not just put a bump on it. I can't even tell if it's a Lion face in your low poly model. you need to model alot more of the chair to actually bring the stuff out to make it look more like…
Since you have just 23 numbers I would just use solution 1. Another similar solution that's more suitable if you have a huge range (Say thousands or millions) but still a short number of excluded numbers is to trade execution speed vs memory use and instead of keeping a table of the included values keep a table of the…
Hey there Polycounters, this is my first post. I'll have to start a sketchbook and art dump thread here asap, but for the meantime figured I'd use this thread to showcase the work I'm doing as Lead Concept Artist on Digit Game Studios' Kings of the Realm game. Here's a Time-Lapse video of a concept piece I recently did.…
Kings Harem Digital Painting Tutorial Series - Part 5 - Design & Balance Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=gR8WgoQn718&list=UUf-cfRJyxATGTgWGiFkFUWA Full painting
I'm loving this. Great film, great piece of art! Only thing that jumps out at me is the ring on the right one. Looks like it should fall down and hang off the hinge. Other than that it's awesome.
Dunno man, i buy sports cars, drive them 10km max then throw some grenades at them. Ring my manslave to helicopter me another to my location, and rinse / repeat wherever I may roam. Pimpin.
Congrats on the site launch, it's looking great. I've been a long-time lurker. I'm currently in my first year of a 2 year diploma in 3d animation. Before I started studying I had been designing levels for fps games (idtech, goldsource, source). Here's something I started playing around with today in my spare time. A very…
After the Bone Tabar I decided to use the story to complete a set for Skeleton King. So I'll upload the progress here ^^ OK so here is the axe already on Steam: The cape is ready as well. Here's the concept I drew: ZBrush sculpt: In-game: Inspired from the cape in Disney's "The Sword in the Stone" :P It's not on Steam yet,…
First bake and texture pass in substance painter. Not too shabby but I need to clean up undercuts where the metal trim meets wood. There is plenty left to do. I also have some chains, rings, and hinges to make and incorporate.
I am going to start a new project for over the winter break(even though I should be doing homework...) My fantastic girlfriend just got me an early present with my family, Marvelous Designer 7! Soooo I'm going to work on a high and low poly X-Wing pilot character that I think I will end up having rigged and put into VR…