Awesome trailer! They keep hinting at once of the new weapons - that staff/spear thing, but what is the other new one? Apparently there are two new weapons? related: http://www.polygon.com/2014/6/5/5782736/monster-hunter-freedom-unite-ios
well when I said inhospitable I meant relatively compared to earth for people. c.f. venus or io or something it's definitely nice. edit: lol my normals were inverted in the last picture how did I not notice?! fixed
This is a really fun game, I played the free version on iOS but I'm going to grab the full version. But I find it a bit weird that people still need rescuing even after you've put their fire out.
Good luck with the GFWL points (since they literally contribute nothing), and congratulations on the 360 points (which will only give you back 20c if you have Live Gold in year, not even enough to buy an IOS game).
Hey guys ! Lot of great things here as always :) Here is a little something I am currently working on with my programmer teammate ! Still very WIP ! And for Android & IOS :) Update soon ! Done with Unity 2017.
my dear Repete (P Respondek), do you've tested your scripts on modo 801 , because it seems that they didn't work on this release. I got a Py error. I'm glad to sse that you like my improved Pipeline IO Menu ^^
cool! Im really curious about using this on unity3D on ios mobile devices, I have read that you have to keep your substances relatively simple on mobile and it has to recalculate the materials on every frame is that true? surely that kills performance a bit?
The PlayMaker sale has been extended until April 8th! Unity is also running a special until April 8th, offering free iOS and Android licenses! So now is a great time to check out Unity3D and PlayMaker...
How many dragons are you planning on having onscreen at once? When we made Total War Battles for ios on unity we had easily over 30 characters on screen with a bone count of over 15 each?
A vehicle I built a year ago was used for an IOS title at a company I am no longer with. The environment and game play are terrible and not something I would showcase as I did not work on that. Would you put this on your resume as a game you worked on or do you leave it off?